Implement held item scripts
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@@ -433,3 +433,10 @@ void AngelScriptScript::ModifyDefensiveStatValue(CreatureLib::Battling::Executin
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ctx->SetArgAddress(3, modifier);
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})
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}
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void AngelScriptScript::OnAfterHeldItemConsume(CreatureLib::Battling::Creature* creature,
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const CreatureLib::Library::Item* item) {
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CALL_HOOK(OnAfterHeldItemConsume, {
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ctx->SetArgObject(0, (void*)creature);
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ctx->SetArgObject(1, (void*)item);
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});
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}
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