Adds damage script hooks.
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@@ -208,6 +208,16 @@ void AngelScriptScript::OverrideDamage(CreatureLib::Battling::ExecutingAttack* a
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ctx->SetArgAddress(3, damage);
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})
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}
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void AngelScriptScript::OverrideIncomingDamage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex,
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uint32_t* damage) {
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CALL_HOOK(OverrideIncomingDamage, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, damage);
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})
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}
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void AngelScriptScript::ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage) {
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CALL_HOOK(ModifyCriticalStage, {
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