A bunch of work on the concept of script owners.
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@@ -113,7 +113,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static AngelScriptScript* GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& scriptName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, scriptName);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, scriptName);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -44,7 +44,7 @@ TEST_CASE("Build script resolver, then create object") {
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto obj = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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delete obj;
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delete lib;
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@@ -56,7 +56,7 @@ TEST_CASE("Build script resolver, create object, invoke addition method") {
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = dynamic_cast<AngelScriptScript*>(lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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auto obj = dynamic_cast<AngelScriptScript*>(lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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auto ctxPool = obj->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -86,7 +86,8 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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auto obj = dynamic_cast<AngelScriptScript*>(originLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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auto obj =
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dynamic_cast<AngelScriptScript*>(originLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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@@ -96,7 +97,7 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size);
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obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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@@ -114,7 +115,8 @@ TEST_CASE("Get a script resolver, save the byte code to file, create new script
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromFile("foo.bin");
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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auto obj =
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dynamic_cast<AngelScriptScript*>(newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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@@ -44,7 +44,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -57,7 +57,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -45,7 +45,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -41,7 +41,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -45,7 +45,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -43,7 +43,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -44,7 +44,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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