Make CreateScript use std::string to help prevent issues.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -320,8 +320,8 @@ void AngelScriptResolver::RegisterScriptType(asITypeInfo* typeInfo, const ArbUt:
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break;
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}
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}
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void AngelScriptResolver::CreateScript(const char* name, const char* script) {
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EnsureGreater(_builder.AddSectionFromMemory(name, script), 0);
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void AngelScriptResolver::CreateScript(const std::string& name, const std::string& script) {
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EnsureGreater(_builder.AddSectionFromMemory(name.c_str(), script.c_str()), 0);
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}
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void AngelScriptResolver::WriteByteCodeToFile(const char* file, bool stripDebugInfo) {
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FILE* wFile = nullptr;
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@ -58,7 +58,7 @@ public:
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void Initialize(CreatureLib::Battling::BattleLibrary* library) override { Initialize(library, true); }
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void Initialize(CreatureLib::Battling::BattleLibrary* library, bool includeStandard);
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void CreateScript(const char* name, const char* script);
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void CreateScript(const std::string& name, const std::string& script);
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inline void SetSourceDirectory(std::string const& path) noexcept { _sourceDirectory = path; }
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const asIScriptModule* GetMainModule() const noexcept { return _mainModule; }
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CScriptBuilder& GetBuilder() noexcept { return _builder; }
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