Update to latest CreatureLib, improved DamageLibrary performance.
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This commit is contained in:
2020-04-25 16:59:27 +02:00
parent df802b561a
commit e23165d489
2 changed files with 24 additions and 19 deletions

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@@ -6,14 +6,18 @@ namespace PkmnLib::Battling {
class DamageLibrary : public CreatureLib::Battling::DamageLibrary {
public:
uint32_t GetDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex) const override;
uint8_t hitIndex,
const CreatureLib::Battling::ExecutingAttack::HitData& hitData) const override;
uint8_t GetBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex) const override;
uint8_t hitIndex,
const CreatureLib::Battling::ExecutingAttack::HitData& hitData) const override;
float GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex) const override;
uint8_t hitIndex,
const CreatureLib::Battling::ExecutingAttack::HitData& hitData) const override;
float GetDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex) const override;
uint8_t hitIndex,
const CreatureLib::Battling::ExecutingAttack::HitData& hitData) const override;
};
}