Update to latest CreatureLib.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-04-25 16:31:57 +02:00
parent e7667cec22
commit df802b561a
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
1 changed files with 8 additions and 8 deletions

View File

@ -3,8 +3,8 @@
uint32_t PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex) const {
auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel());
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
auto bp = hit->GetBasePower();
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
auto bp = hit.GetBasePower();
auto statMod = GetStatModifier(attack, target, hitIndex);
// HOOK: Modify stat modifier
int damage = static_cast<int>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
@ -23,10 +23,10 @@ float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::E
uint8_t hitIndex) const {
auto user = attack->GetUser();
// HOOK: allow overriding for which users stat we use.
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
CreatureLib::Library::Statistic offensiveStat;
CreatureLib::Library::Statistic defensiveStat;
auto learnedMove = dynamic_cast<LearnedMove*>(attack->GetAttack());
auto learnedMove = static_cast<LearnedMove*>(attack->GetAttack());
auto moveData = learnedMove->GetMoveData();
if (moveData->GetCategory() == Library::MoveCategory::Physical) {
offensiveStat = Library::Statistic::PhysicalAttack;
@ -36,9 +36,9 @@ float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::E
defensiveStat = Library::Statistic::SpecialDefense;
}
auto bypassDefensive = hit->IsCritical() && target->GetStatBoost(defensiveStat) > 0;
auto bypassDefensive = hit.IsCritical() && target->GetStatBoost(defensiveStat) > 0;
// HOOK: allow bypassing defensive stat modifiers.
auto bypassOffensive = hit->IsCritical() && user->GetStatBoost(offensiveStat) < 0;
auto bypassOffensive = hit.IsCritical() && user->GetStatBoost(offensiveStat) < 0;
// HOOK: Allow bypassing offensive stat modifiers.
float offensiveValue;
@ -61,8 +61,8 @@ float PkmnLib::Battling::DamageLibrary::GetDamageModifier(CreatureLib::Battling:
CreatureLib::Battling::Creature* target,
uint8_t hitIndex) const {
float mod = 1;
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
mod *= hit->GetEffectiveness();
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
mod *= hit.GetEffectiveness();
// HOOK: Modify damage modifier.
return mod;
}