Update to latest CreatureLib
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@@ -112,7 +112,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static AngelScriptScript* GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& scriptName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, scriptName);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, scriptName).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -45,7 +45,7 @@ static AngelScriptItemUseScript* GetScript(PkmnLib::Battling::BattleLibrary* mai
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new CreatureLib::Library::SecondaryEffect(100, name, {}), nullptr, {});
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auto s = lib->LoadItemScript(&item);
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auto script = dynamic_cast<AngelScriptItemUseScript*>(s);
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auto script = dynamic_cast<AngelScriptItemUseScript*>(s.TakeOwnership());
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REQUIRE(script != nullptr);
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return script;
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}
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@@ -55,7 +55,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static AngelScriptScript* GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& scriptName,
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PkmnLib::Battling::Pokemon* owner) {
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auto* lib = GetScriptResolver(mainLib);
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auto* s = lib->LoadScript(owner, ScriptCategory::Creature, scriptName);
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auto* s = lib->LoadScript(owner, ScriptCategory::Creature, scriptName).TakeOwnership();
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auto* script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -1,8 +1,8 @@
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#if TESTS_BUILD && ANGELSCRIPT
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#include <doctest.h>
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#include "../../TestLibrary/TestLibrary.hpp"
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#include "../../src/ScriptResolving/AngelScript/AngelScriptResolver.hpp"
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#include "../../src/ScriptResolving/AngelScript/ContextPool.hpp"
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#include "../../TestLibrary/TestLibrary.hpp"
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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@@ -44,8 +44,7 @@ TEST_CASE("Build script resolver, then create object") {
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto obj = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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delete obj;
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delete lib;
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}
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@@ -56,7 +55,8 @@ TEST_CASE("Build script resolver, create object, invoke addition method") {
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = dynamic_cast<AngelScriptScript*>(lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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auto obj = dynamic_cast<AngelScriptScript*>(
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lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership());
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REQUIRE(obj != nullptr);
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auto ctxPool = obj->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -86,8 +86,8 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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auto obj =
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dynamic_cast<AngelScriptScript*>(originLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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auto obj = dynamic_cast<AngelScriptScript*>(
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originLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership());
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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@@ -97,7 +97,8 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size);
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obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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obj = dynamic_cast<AngelScriptScript*>(
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newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership());
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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@@ -115,8 +116,8 @@ TEST_CASE("Get a script resolver, save the byte code to file, create new script
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromFile("foo.bin");
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auto obj =
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dynamic_cast<AngelScriptScript*>(newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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auto obj = dynamic_cast<AngelScriptScript*>(
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newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership());
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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@@ -44,7 +44,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -57,7 +57,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -45,7 +45,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -41,7 +41,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -45,7 +45,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -43,7 +43,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -44,7 +44,7 @@ static AngelScriptResolver* GetScriptResolver(PkmnLib::Battling::BattleLibrary*
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static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const ArbUt::StringView& funcName) {
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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auto s = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc).TakeOwnership();
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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@@ -56,7 +56,7 @@ TEST_CASE("Get a script resolver, load a real wasm script, load test script") {
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lib->Finalize();
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auto script = lib->LoadScript(nullptr, ScriptCategory::Attack, "test"_cnc);
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EnsureNotNull(script);
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script->OnInitialize(TestLibrary::GetLibrary(), {});
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script.GetValue()->OnInitialize(TestLibrary::GetLibrary(), {});
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delete script;
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}
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