Update to latest CreatureLib
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@@ -11,7 +11,7 @@ class WebAssemblyFunctionCall {
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public:
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WebAssemblyFunctionCall(const ArbUt::BorrowedPtr<wasm_func_t>& func) : _func(func) {}
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NO_COPY_OR_MOVE(WebAssemblyFunctionCall)
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NO_COPY_OR_MOVE(WebAssemblyFunctionCall);
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void Call() {
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wasm_val_vec_t args = {argsCount, _arguments.Data};
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@@ -132,7 +132,7 @@ void WebAssemblyScriptResolver::Finalize() {
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}
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}
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CreatureLib::Battling::BattleScript*
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ArbUt::OptionalUniquePtr<CreatureLib::Battling::BattleScript>
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WebAssemblyScriptResolver::LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner, ScriptCategory category,
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const ArbUt::StringView& scriptName) {
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auto loadScriptOpt = GetFunction<2, 1>("load_script"_cnc);
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@@ -44,7 +44,7 @@ public:
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[[nodiscard]] inline wasm_memory_t* GetMemory() const noexcept { return _memory; }
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CreatureLib::Battling::BattleScript* LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
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ArbUt::OptionalUniquePtr<CreatureLib::Battling::BattleScript> LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
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ScriptCategory category,
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const ArbUt::StringView& scriptName) nullable override;
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