Update to latest CreatureLib
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@@ -15,7 +15,7 @@ export_func uint8_t PkmnLib_AngelScriptResolver_CreateScript(AngelScriptResolver
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export_func uint8_t PkmnLib_AngelScriptResolver_FinalizeModule(AngelScriptResolver* p) { Try(p->FinalizeModule();) }
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export_func uint8_t PkmnLib_AngelScriptResolver_LoadScript(CreatureLib::Battling::BattleScript*& out, AngelScriptResolver* p,
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void* owner, ScriptCategory category, const char* scriptName) {
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Try(out = p->LoadScript(owner, category, ArbUt::StringView(scriptName));)
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Try(out = p->LoadScript(owner, category, ArbUt::StringView(scriptName)).TakeOwnership();)
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}
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export_func uint8_t PkmnLib_AngelScriptResolver_LoadEvolutionScript(PkmnLib::Battling::EvolutionScript const*& out,
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AngelScriptResolver* p, const char* scriptName) {
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