Defensive programming.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-08-17 18:23:25 +02:00
parent f3721ad2a5
commit cc92cf1491
10 changed files with 67 additions and 26 deletions

View File

@@ -21,7 +21,11 @@ namespace PkmnLib::Battling {
void SetWeather(const ArbUt::StringView& name);
void ClearWeather();
const ArbUt::StringView& GetWeatherName() noexcept { return _weatherScript->GetName(); }
const ArbUt::StringView& GetWeatherName() noexcept {
if (_weatherScript == nullptr)
return ArbUt::StringView::EmptyString();
return _weatherScript->GetName();
}
size_t ScriptCount() const override { return CreatureLib::Battling::Battle::ScriptCount() + 1; }
void GetActiveScripts(ArbUt::List<CreatureLib::Battling::ScriptWrapper>& scripts) override {

View File

@@ -20,12 +20,15 @@ void PkmnLib::Battling::ExperienceLibrary::HandleExperienceGain(
const std::unordered_set<ArbUt::BorrowedPtr<CreatureLib::Battling::Creature>>& opponents) const {
auto fainted = dynamic_cast<Pokemon*>(faintedMon);
auto expGain = fainted->GetForme()->GetBaseExperience();
AssertNotNull(fainted);
auto& forme = fainted->GetForme();
AssertNotNull(forme);
auto expGain = forme->GetBaseExperience();
auto level = fainted->GetLevel();
float v1 = (expGain * level) / 5;
for (auto op : opponents) {
for (const auto& op : opponents) {
if (!op->AllowedExperienceGain())
continue;
auto experienceGain = CalculateDynamicExperience(level, v1, op, fainted);

View File

@@ -37,7 +37,7 @@ namespace PkmnLib::Battling {
_friendship(species->GetBaseHappiness()) {}
const ArbUt::BorrowedPtr<const Library::PokemonForme> GetForme() const {
return _variant.As<const Library::PokemonForme>();
return _variant.ForceAs<const Library::PokemonForme>();
}
inline bool IsShiny() const noexcept { return _coloring == 1; }

View File

@@ -7,7 +7,7 @@
#include "../Moves/MoveData.hpp"
namespace PkmnLib::Library {
class LearnableMoves : CreatureLib::Library::LearnableAttacks {
class LearnableMoves : public CreatureLib::Library::LearnableAttacks {
ArbUt::List<ArbUt::BorrowedPtr<const MoveData>> _eggMoves;
public:

View File

@@ -5,7 +5,6 @@ PkmnLib::Library::PokemonForme::PokemonForme(const ArbUt::StringView& name, floa
CreatureLib::Library::StatisticSet<uint16_t> baseStats,
const ArbUt::List<ArbUt::StringView>& talents,
const ArbUt::List<ArbUt::StringView>& secretTalents,
const CreatureLib::Library::LearnableAttacks* attacks,
std::unordered_set<uint32_t> flags)
: SpeciesVariant(name, height, weight, baseExperience, types, baseStats, talents, secretTalents, attacks,
const LearnableMoves* moves, std::unordered_set<uint32_t> flags)
: SpeciesVariant(name, height, weight, baseExperience, types, baseStats, talents, secretTalents, moves,
std::move(flags)) {}

View File

@@ -3,6 +3,7 @@
#include <CreatureLib/Library/CreatureData/SpeciesVariant.hpp>
#include <cstdint>
#include "LearnableMoves.hpp"
namespace PkmnLib::Library {
class PokemonForme : public CreatureLib::Library::SpeciesVariant {
@@ -10,7 +11,7 @@ namespace PkmnLib::Library {
PokemonForme(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
const ArbUt::List<uint8_t>& types, CreatureLib::Library::StatisticSet<uint16_t> baseStats,
const ArbUt::List<ArbUt::StringView>& talents, const ArbUt::List<ArbUt::StringView>& secretTalents,
const CreatureLib::Library::LearnableAttacks* attacks, std::unordered_set<uint32_t> flags = {});
const LearnableMoves* moves, std::unordered_set<uint32_t> flags = {});
private:
public: