Register many battle classes in AngelScript.
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@@ -29,10 +29,12 @@ namespace PkmnLib::Battling {
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heldItem, nickname, talent, std::move(moves)),
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_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}
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const Library::Nature& GetNature() const;
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uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const {
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return _individualValues.GetStat(stat);
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const Library::PokemonForme* GetForme() const {
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return dynamic_cast<const Library::PokemonForme*>(GetVariant());
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}
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const Library::Nature& GetNature() const;
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uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const { return _individualValues.GetStat(stat); }
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uint8_t GetEffortValue(CreatureLib::Core::Statistic stat) const { return _effortValues.GetStat(stat); }
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};
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}
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