Register many battle classes in AngelScript.
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2020-01-26 15:18:04 +01:00
parent af9fa61245
commit cade351bc2
15 changed files with 376 additions and 15 deletions

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@@ -5,9 +5,11 @@
#include "../../Library/Moves/MoveData.hpp"
namespace PkmnLib::Battling {
class LearnedMove : public CreatureLib::Battling::LearnedAttack {
public:
public:
LearnedMove(const Library::MoveData* move, CreatureLib::Battling::AttackLearnMethod learnMethod)
: CreatureLib::Battling::LearnedAttack(move, learnMethod){}
: CreatureLib::Battling::LearnedAttack(move, learnMethod) {}
const Library::MoveData* GetMoveData() const { return dynamic_cast<const Library::MoveData*>(GetAttack()); }
};
}

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@@ -29,10 +29,12 @@ namespace PkmnLib::Battling {
heldItem, nickname, talent, std::move(moves)),
_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}
const Library::Nature& GetNature() const;
uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const {
return _individualValues.GetStat(stat);
const Library::PokemonForme* GetForme() const {
return dynamic_cast<const Library::PokemonForme*>(GetVariant());
}
const Library::Nature& GetNature() const;
uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const { return _individualValues.GetStat(stat); }
uint8_t GetEffortValue(CreatureLib::Core::Statistic stat) const { return _effortValues.GetStat(stat); }
};
}