Register many battle classes in AngelScript.
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20
src/Battling/Library/DamageLibrary.hpp
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20
src/Battling/Library/DamageLibrary.hpp
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#ifndef PKMNLIB_DAMAGELIBRARY_HPP
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#define PKMNLIB_DAMAGELIBRARY_HPP
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#include <Battling/Library/DamageLibrary.hpp>
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namespace PkmnLib::Battling {
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class DamageLibrary : public CreatureLib::Battling::DamageLibrary {
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public:
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int GetDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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int GetBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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float GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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float GetDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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};
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}
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#endif // PKMNLIB_DAMAGELIBRARY_HPP
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