Register many battle classes in AngelScript.
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continuous-integration/drone/push Build is passing
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@@ -3,13 +3,14 @@
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#include <Battling/Library/BattleLibrary.hpp>
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#include "../../Library/PokemonLibrary.hpp"
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#include "DamageLibrary.hpp"
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#include "StatCalculator.hpp"
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namespace PkmnLib::Battling {
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class BattleLibrary : public CreatureLib::Battling::BattleLibrary {
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public:
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BattleLibrary(Library::PokemonLibrary* staticLib, StatCalculator* statCalculator,
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CreatureLib::Battling::DamageLibrary* damageLibrary,
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DamageLibrary* damageLibrary,
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CreatureLib::Battling::ExperienceLibrary* experienceLibrary,
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CreatureLib::Battling::ScriptResolver* scriptResolver,
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CreatureLib::Battling::MiscLibrary* miscLibrary)
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68
src/Battling/Library/DamageLibrary.cpp
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68
src/Battling/Library/DamageLibrary.cpp
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@@ -0,0 +1,68 @@
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#include "DamageLibrary.hpp"
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#include "../Pokemon/Pokemon.hpp"
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int PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex) const {
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auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel());
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auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
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auto bp = hit->GetBasePower();
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auto statMod = GetStatModifier(attack, target, hitIndex);
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// HOOK: Modify stat modifier
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int damage = static_cast<int>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
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GetDamageModifier(attack, target, hitIndex));
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// HOOK: Override damage
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return damage;
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}
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int PkmnLib::Battling::DamageLibrary::GetBasePower(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex) const {
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auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
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// HOOK: modify base power.
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return bp;
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}
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float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const {
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auto user = attack->GetUser();
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// HOOK: allow overriding for which users stat we use.
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auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
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CreatureLib::Core::Statistic offensiveStat;
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CreatureLib::Core::Statistic defensiveStat;
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auto learnedMove = dynamic_cast<LearnedMove*>(attack->GetAttack());
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auto moveData = learnedMove->GetMoveData();
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if (moveData->GetCategory() == Library::MoveCategory::Physical) {
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offensiveStat = Library::Statistic::PhysicalAttack;
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defensiveStat = Library::Statistic::PhysicalDefense;
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} else {
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offensiveStat = Library::Statistic::SpecialAttack;
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defensiveStat = Library::Statistic::SpecialDefense;
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}
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auto bypassDefensive = hit->IsCritical() && target->GetStatBoost(defensiveStat) > 0;
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// HOOK: allow bypassing defensive stat modifiers.
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auto bypassOffensive = hit->IsCritical() && user->GetStatBoost(offensiveStat) < 0;
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// HOOK: Allow bypassing offensive stat modifiers.
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float offensiveValue;
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float defensiveValue;
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if (bypassOffensive) {
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offensiveValue = user->GetFlatStat(offensiveStat);
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} else {
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offensiveValue = user->GetBoostedStat(offensiveStat);
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}
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if (bypassDefensive) {
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defensiveValue = target->GetFlatStat(defensiveStat);
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} else {
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defensiveValue = target->GetBoostedStat(defensiveStat);
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}
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return offensiveValue / defensiveValue;
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}
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float PkmnLib::Battling::DamageLibrary::GetDamageModifier(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const {
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float mod = 1;
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auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
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mod *= hit->GetEffectiveness();
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// HOOK: Modify damage modifier.
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return mod;
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}
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20
src/Battling/Library/DamageLibrary.hpp
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20
src/Battling/Library/DamageLibrary.hpp
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@@ -0,0 +1,20 @@
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#ifndef PKMNLIB_DAMAGELIBRARY_HPP
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#define PKMNLIB_DAMAGELIBRARY_HPP
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#include <Battling/Library/DamageLibrary.hpp>
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namespace PkmnLib::Battling {
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class DamageLibrary : public CreatureLib::Battling::DamageLibrary {
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public:
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int GetDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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int GetBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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float GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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float GetDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const override;
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};
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}
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#endif // PKMNLIB_DAMAGELIBRARY_HPP
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@@ -5,9 +5,11 @@
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#include "../../Library/Moves/MoveData.hpp"
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namespace PkmnLib::Battling {
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class LearnedMove : public CreatureLib::Battling::LearnedAttack {
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public:
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public:
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LearnedMove(const Library::MoveData* move, CreatureLib::Battling::AttackLearnMethod learnMethod)
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: CreatureLib::Battling::LearnedAttack(move, learnMethod){}
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: CreatureLib::Battling::LearnedAttack(move, learnMethod) {}
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const Library::MoveData* GetMoveData() const { return dynamic_cast<const Library::MoveData*>(GetAttack()); }
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};
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}
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@@ -29,10 +29,12 @@ namespace PkmnLib::Battling {
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heldItem, nickname, talent, std::move(moves)),
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_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}
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const Library::Nature& GetNature() const;
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uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const {
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return _individualValues.GetStat(stat);
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const Library::PokemonForme* GetForme() const {
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return dynamic_cast<const Library::PokemonForme*>(GetVariant());
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}
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const Library::Nature& GetNature() const;
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uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const { return _individualValues.GetStat(stat); }
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uint8_t GetEffortValue(CreatureLib::Core::Statistic stat) const { return _effortValues.GetStat(stat); }
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};
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}
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