C Interface for Pokemon.
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continuous-integration/drone/push Build is passing
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@ -0,0 +1,38 @@
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#include "../../src/Battling/Pokemon/Pokemon.hpp"
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#include "../Core.hpp"
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using namespace PkmnLib::Battling;
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export Pokemon* PkmnLib_Pokemon_Construct(const BattleLibrary* library, const PkmnLib::Library::PokemonSpecies* species,
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const PkmnLib::Library::PokemonForme* forme, uint8_t level,
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uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
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uint8_t coloring, const PkmnLib::Library::Item* heldItem,
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const char* nickname, bool hiddenAbility, uint8_t abilityIndex,
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CreatureLib::Battling::LearnedAttack* const* moves, size_t moveCount,
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uint8_t hpIv, uint8_t attIv, uint8_t defIv, uint8_t sAtIv, uint8_t sDeIv,
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uint8_t spIv, uint8_t hpEv, uint8_t attEv, uint8_t defEv, uint8_t sAtEv,
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uint8_t sDeEv, uint8_t spEv, const PkmnLib::Library::Nature* nature) {
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std::string nick(nickname);
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Arbutils::Collections::List<CreatureLib::Battling::LearnedAttack*> cMoves(moves, moves + moveCount);
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return new Pokemon(library, species, forme, level, experience, uid, gender, coloring, heldItem, nick,
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CreatureLib::Library::TalentIndex(hiddenAbility, abilityIndex), cMoves,
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CreatureLib::Library::StatisticSet<uint8_t>(hpIv, attIv, defIv, sAtIv, sDeIv, spIv),
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CreatureLib::Library::StatisticSet<uint8_t>(hpEv, attEv, defEv, sAtEv, sDeEv, spEv), nature);
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};
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export void PkmnLib_Pokemon_Destruct(const Pokemon* p) { delete p; }
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#define SIMPLE_GET_FUNC(type, name, returnType) \
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export returnType PkmnLib_##type##_##name(const PkmnLib::Battling::type* p) { return p->name(); }
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SIMPLE_GET_FUNC(Pokemon, IsShiny, bool)
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SIMPLE_GET_FUNC(Pokemon, GetNature, const PkmnLib::Library::Nature*)
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#undef SIMPLE_GET_FUNC
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export uint8_t PkmnLib_Pokemon_GetIndividualValue(const Pokemon* p, CreatureLib::Library::Statistic stat) {
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return p->GetIndividualValue(stat);
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}
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export uint8_t PkmnLib_Pokemon_GetEffortValue(const Pokemon* p, CreatureLib::Library::Statistic stat) {
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return p->GetEffortValue(stat);
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}
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@ -1,4 +1 @@
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#include "Pokemon.hpp"
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const PkmnLib::Library::Nature* PkmnLib::Battling::Pokemon::GetNature() const{
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return _nature;
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}
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@ -22,7 +22,7 @@ namespace PkmnLib::Battling {
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const Library::PokemonForme* forme, uint8_t level, uint32_t experience, uint32_t uid,
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CreatureLib::Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
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const std::string& nickname, const CreatureLib::Library::TalentIndex& talent,
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List<CreatureLib::Battling::LearnedAttack*> moves,
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const List<CreatureLib::Battling::LearnedAttack*>& moves,
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CreatureLib::Library::StatisticSet<uint8_t> individualValues,
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CreatureLib::Library::StatisticSet<uint8_t> effortValues, const PkmnLib::Library::Nature* nature)
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: CreatureLib::Battling::Creature(library, species, forme, level, experience, uid, gender, coloring,
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@ -33,17 +33,19 @@ namespace PkmnLib::Battling {
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return dynamic_cast<const Library::PokemonForme*>(GetVariant());
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}
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bool IsShiny() const { return _coloring == 1; }
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inline bool IsShiny() const noexcept { return _coloring == 1; }
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const std::vector<LearnedMove*>& GetMoves() const {
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return reinterpret_cast<const std::vector<LearnedMove*>&>(_attacks);
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const Arbutils::Collections::List<LearnedMove*>& GetMoves() const {
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return reinterpret_cast<const Arbutils::Collections::List<LearnedMove*>&>(_attacks);
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}
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const Library::Nature* GetNature() const;
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uint8_t GetIndividualValue(CreatureLib::Library::Statistic stat) const {
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inline const Library::Nature* GetNature() const noexcept { return _nature; }
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inline uint8_t GetIndividualValue(CreatureLib::Library::Statistic stat) const {
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return _individualValues.GetStat(stat);
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}
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uint8_t GetEffortValue(CreatureLib::Library::Statistic stat) const { return _effortValues.GetStat(stat); }
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inline uint8_t GetEffortValue(CreatureLib::Library::Statistic stat) const {
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return _effortValues.GetStat(stat);
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}
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};
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}
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@ -74,8 +74,8 @@ CScriptArray* GetMoves(const PkmnLib::Battling::Pokemon* obj) {
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asIScriptEngine* engine = ctx->GetEngine();
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asITypeInfo* t = engine->GetTypeInfoByDecl("array<LearnedMove@>");
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auto a = obj->GetMoves();
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CScriptArray* arr = CScriptArray::Create(t, a.size());
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for (size_t i = 0; i < a.size(); i++) {
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CScriptArray* arr = CScriptArray::Create(t, a.Count());
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for (size_t i = 0; i < a.Count(); i++) {
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arr->SetValue(i, &a[i]);
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}
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return arr;
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@ -321,7 +321,7 @@ TEST_CASE("Validate Pokemon GetMoves in Script") {
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->LearnMove("testMove2"_cnc, CreatureLib::Battling::AttackLearnMethod::Unknown)
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->Build();
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for (size_t i = 0; i < mon->GetMoves().size(); i++) {
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for (size_t i = 0; i < mon->GetMoves().Count(); i++) {
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auto data = GetScript(mainLib, "testMove"_cnc);
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data.Context->SetArgObject(0, const_cast<PkmnLib::Battling::Pokemon*>(mon));
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