Layout work on an AngelScript implementation.
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2177
extern/angelscript_addons/scriptarray/scriptarray.cpp
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2177
extern/angelscript_addons/scriptarray/scriptarray.cpp
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Load Diff
142
extern/angelscript_addons/scriptarray/scriptarray.h
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142
extern/angelscript_addons/scriptarray/scriptarray.h
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#ifndef SCRIPTARRAY_H
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#define SCRIPTARRAY_H
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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#include <angelscript.h>
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#endif
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// Sometimes it may be desired to use the same method names as used by C++ STL.
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// This may for example reduce time when converting code from script to C++ or
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// back.
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//
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// 0 = off
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// 1 = on
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#ifndef AS_USE_STLNAMES
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#define AS_USE_STLNAMES 0
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#endif
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// Some prefer to use property accessors to get/set the length of the array
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// This option registers the accessors instead of the method length()
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#ifndef AS_USE_ACCESSORS
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#define AS_USE_ACCESSORS 0
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#endif
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BEGIN_AS_NAMESPACE
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struct SArrayBuffer;
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struct SArrayCache;
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class CScriptArray
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{
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public:
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// Set the memory functions that should be used by all CScriptArrays
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static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc);
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// Factory functions
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static CScriptArray *Create(asITypeInfo *ot);
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static CScriptArray *Create(asITypeInfo *ot, asUINT length);
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static CScriptArray *Create(asITypeInfo *ot, asUINT length, void *defaultValue);
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static CScriptArray *Create(asITypeInfo *ot, void *listBuffer);
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// Memory management
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void AddRef() const;
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void Release() const;
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// Type information
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asITypeInfo *GetArrayObjectType() const;
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int GetArrayTypeId() const;
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int GetElementTypeId() const;
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// Get the current size
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asUINT GetSize() const;
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// Returns true if the array is empty
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bool IsEmpty() const;
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// Pre-allocates memory for elements
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void Reserve(asUINT maxElements);
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// Resize the array
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void Resize(asUINT numElements);
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// Get a pointer to an element. Returns 0 if out of bounds
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void *At(asUINT index);
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const void *At(asUINT index) const;
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// Set value of an element.
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// The value arg should be a pointer to the value that will be copied to the element.
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// Remember, if the array holds handles the value parameter should be the
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// address of the handle. The refCount of the object will also be incremented
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void SetValue(asUINT index, void *value);
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// Copy the contents of one array to another (only if the types are the same)
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CScriptArray &operator=(const CScriptArray&);
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// Compare two arrays
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bool operator==(const CScriptArray &) const;
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// Array manipulation
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void InsertAt(asUINT index, void *value);
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void InsertAt(asUINT index, const CScriptArray &arr);
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void InsertLast(void *value);
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void RemoveAt(asUINT index);
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void RemoveLast();
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void RemoveRange(asUINT start, asUINT count);
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void SortAsc();
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void SortDesc();
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void SortAsc(asUINT startAt, asUINT count);
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void SortDesc(asUINT startAt, asUINT count);
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void Sort(asUINT startAt, asUINT count, bool asc);
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void Sort(asIScriptFunction *less, asUINT startAt, asUINT count);
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void Reverse();
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int Find(void *value) const;
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int Find(asUINT startAt, void *value) const;
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int FindByRef(void *ref) const;
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int FindByRef(asUINT startAt, void *ref) const;
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// Return the address of internal buffer for direct manipulation of elements
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void *GetBuffer();
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// GC methods
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int GetRefCount();
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void SetFlag();
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bool GetFlag();
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void EnumReferences(asIScriptEngine *engine);
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void ReleaseAllHandles(asIScriptEngine *engine);
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protected:
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mutable int refCount;
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mutable bool gcFlag;
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asITypeInfo *objType;
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SArrayBuffer *buffer;
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int elementSize;
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int subTypeId;
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// Constructors
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CScriptArray(asITypeInfo *ot, void *initBuf); // Called from script when initialized with list
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CScriptArray(asUINT length, asITypeInfo *ot);
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CScriptArray(asUINT length, void *defVal, asITypeInfo *ot);
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CScriptArray(const CScriptArray &other);
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virtual ~CScriptArray();
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bool Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache);
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void *GetArrayItemPointer(int index);
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void *GetDataPointer(void *buffer);
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void Copy(void *dst, void *src);
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void Precache();
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bool CheckMaxSize(asUINT numElements);
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void Resize(int delta, asUINT at);
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void CreateBuffer(SArrayBuffer **buf, asUINT numElements);
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void DeleteBuffer(SArrayBuffer *buf);
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void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src);
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void Construct(SArrayBuffer *buf, asUINT start, asUINT end);
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void Destruct(SArrayBuffer *buf, asUINT start, asUINT end);
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bool Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const;
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};
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void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray);
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END_AS_NAMESPACE
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#endif
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