Use level_int_t for levels.
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This commit is contained in:
2020-08-22 12:24:52 +02:00
parent cc92cf1491
commit c6e2de6156
7 changed files with 34 additions and 6 deletions

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@@ -23,7 +23,7 @@ static uint8_t CalculateLevel(const CreatureLib::Library::GrowthRateLibrary* obj
return obj->CalculateLevel(str, experience);
}
static uint32_t CalculateExperience(const CreatureLib::Library::GrowthRateLibrary* obj, const ArbUt::StringView& str,
uint8_t level) {
level_int_t level) {
return obj->CalculateExperience(str, level);
}