Use level_int_t for levels.
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@@ -3,7 +3,7 @@
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#include "../PkmnScriptHook.hpp"
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#include "../Pokemon/Pokemon.hpp"
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static inline uint32_t CalculateDynamicExperience(uint8_t level, float v1,
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static inline uint32_t CalculateDynamicExperience(level_int_t level, float v1,
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ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> op,
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ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> faintedMon) {
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float a = 2 * level + 10;
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