Ensure Battle passes the right script count.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
19062cfc93
commit
be3b1fcf5a
|
@ -32,6 +32,7 @@ namespace PkmnLib::Battling {
|
|||
}
|
||||
const Arbutils::CaseInsensitiveConstString& GetWeatherName() noexcept { return _weatherScript->GetName(); }
|
||||
|
||||
size_t ScriptCount() const override { return CreatureLib::Battling::Battle::ScriptCount() + 1; }
|
||||
void GetActiveScripts(List<CreatureLib::Battling::ScriptWrapper>& scripts) override {
|
||||
CreatureLib::Battling::Battle::GetActiveScripts(scripts);
|
||||
scripts.Append(CreatureLib::Battling::ScriptWrapper(
|
||||
|
|
Loading…
Reference in New Issue