Ensure Battle passes the right script count.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-04-25 11:43:04 +02:00
parent 19062cfc93
commit be3b1fcf5a
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
1 changed files with 1 additions and 0 deletions

View File

@ -32,6 +32,7 @@ namespace PkmnLib::Battling {
} }
const Arbutils::CaseInsensitiveConstString& GetWeatherName() noexcept { return _weatherScript->GetName(); } const Arbutils::CaseInsensitiveConstString& GetWeatherName() noexcept { return _weatherScript->GetName(); }
size_t ScriptCount() const override { return CreatureLib::Battling::Battle::ScriptCount() + 1; }
void GetActiveScripts(List<CreatureLib::Battling::ScriptWrapper>& scripts) override { void GetActiveScripts(List<CreatureLib::Battling::ScriptWrapper>& scripts) override {
CreatureLib::Battling::Battle::GetActiveScripts(scripts); CreatureLib::Battling::Battle::GetActiveScripts(scripts);
scripts.Append(CreatureLib::Battling::ScriptWrapper( scripts.Append(CreatureLib::Battling::ScriptWrapper(