Rework of ScriptResolver to binary handling. Now also serialises the type database to the stream, simplifying it's api.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -210,43 +210,93 @@ void AngelScriptResolver::CreateScript(const char* name, const char* script) {
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}
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void AngelScriptResolver::WriteByteCodeToFile(const char* file, bool stripDebugInfo) {
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FILE* wFile = nullptr;
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// Open file in write binary mode.
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wFile = fopen(file, "wb");
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// Ensure we opened it.
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AssertNotNull(wFile);
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auto stream = new FileByteCodeStream(wFile);
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// Save the initial position, as we need to write here later.
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fpos_t startPos;
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fgetpos(wFile, &startPos);
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// The first 8 bytes are the position of the data for which script name is which script decl.
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// We don't know this position yet, so we write an empty value here. We write a size of 8, to accommodate an
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// unsigned long.
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uint64_t byteCodeSizeArr[]{0};
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fwrite(byteCodeSizeArr, sizeof(uint64_t), 1, wFile);
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// We initialize a stream, with no bounds (as this is a read thing)
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auto stream = new FileByteCodeStream(wFile, SIZE_MAX);
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// And save the angelscript byte code.
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_mainModule->SaveByteCode(stream, stripDebugInfo);
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// We grab the current position of the written file. This is the position the types will be written on. So we need
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// to know this.
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uint64_t bytecodeSize = (uint64_t)ftell(wFile);
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stream->WriteTypes(_typeDatabase);
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// Go back to the start of the file
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fsetpos(wFile, &startPos);
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// And write the actual position the types are at.
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byteCodeSizeArr[0] = bytecodeSize;
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fwrite(byteCodeSizeArr, sizeof(uint64_t), 1, wFile);
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// Close the file
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Assert(fclose(wFile) == 0);
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delete stream;
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}
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void AngelScriptResolver::LoadByteCodeFromFile(
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const char* file, const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types) {
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void AngelScriptResolver::LoadByteCodeFromFile(const char* file) {
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FILE* rFile = nullptr;
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// Open the file in read binary mode
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rFile = fopen(file, "rb");
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// Ensure it opened
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AssertNotNull(rFile);
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auto stream = new FileByteCodeStream(rFile);
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// the first 8 bytes are position of the types database, everything before that is the angelscript byte code.
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uint64_t byteCodeSize[]{0};
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fread(byteCodeSize, sizeof(uint64_t), 1, rFile);
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// Initialize a stream, with the earlier found bounds.
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auto stream = new FileByteCodeStream(rFile, byteCodeSize[0] - 1);
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// And load the angelscript byte code.
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int result = _mainModule->LoadByteCode(stream);
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// Ensure we succeeded in this.
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Assert(result == asSUCCESS);
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// Begin loading the type database
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auto types = stream->ReadTypes();
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InitializeByteCode(stream, types);
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Assert(fclose(rFile) == 0);
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delete stream;
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}
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uint8_t* AngelScriptResolver::WriteByteCodeToMemory(size_t& size, bool stripDebugInfo) {
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auto stream = new MemoryByteCodeStream();
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size_t byteCodeSize[]{0};
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stream->Write(byteCodeSize, sizeof(uint64_t));
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auto result = _mainModule->SaveByteCode(stream, stripDebugInfo);
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Assert(result == asSUCCESS);
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byteCodeSize[0] = (uint64_t)stream->GetWrittenSize();
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stream->WriteTypes(_typeDatabase);
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stream->WriteToPosition(byteCodeSize, sizeof(uint64_t), 0);
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auto arr = stream->GetOut();
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size = stream->GetWrittenSize();
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arr = static_cast<uint8_t*>(realloc(arr, size * sizeof(uint8_t)));
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delete stream;
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return arr;
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}
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void AngelScriptResolver::LoadByteCodeFromMemory(
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uint8_t* byte, size_t size, const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types) {
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void AngelScriptResolver::LoadByteCodeFromMemory(uint8_t* byte, size_t size) {
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auto stream = new MemoryByteCodeStream(byte, size);
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uint64_t byteCodeSizeArr[]{0};
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stream->Read(byteCodeSizeArr, sizeof(uint64_t));
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stream->SetAngelScriptBound((size_t)byteCodeSizeArr[0]);
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// And load the angelscript byte code.
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int result = _mainModule->LoadByteCode(stream);
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// Ensure we succeeded in this.
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Assert(result == asSUCCESS);
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// Begin loading the type database
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auto types = stream->ReadTypes();
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InitializeByteCode(stream, types);
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delete stream;
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}
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void AngelScriptResolver::InitializeByteCode(
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asIBinaryStream* stream, const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types) {
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int result = _mainModule->LoadByteCode(stream);
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Assert(result == asSUCCESS);
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asIBinaryStream* stream, const Dictionary<ScriptCategory, Dictionary<ConstString, uint32_t>>& types) {
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auto typeCount = _mainModule->GetObjectTypeCount();
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Dictionary<uint32_t, asITypeInfo*> objectTypes;
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@ -255,11 +305,11 @@ void AngelScriptResolver::InitializeByteCode(
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objectTypes.Insert(ConstString::GetHash(t->GetName()), t);
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}
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Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>> typeDatabase;
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for (auto& innerDb : types) {
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for (const auto& innerDb : types) {
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Dictionary<ConstString, AngelScriptTypeInfo*> newInnerDb;
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for (auto& val : innerDb.second) {
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for (const auto& val : innerDb.second) {
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auto decl = val.second;
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auto type = objectTypes[ConstString::GetHash(decl)];
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auto type = objectTypes[decl];
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newInnerDb.Insert(val.first, new AngelScriptTypeInfo(val.first, type));
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}
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typeDatabase.Insert(innerDb.first, newInnerDb);
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@ -26,7 +26,7 @@ private:
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void RegisterTypes();
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void InitializeByteCode(asIBinaryStream* stream,
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const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
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const Dictionary<ScriptCategory, Dictionary<ConstString, uint32_t>>& types);
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public:
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~AngelScriptResolver() override {
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@ -47,11 +47,9 @@ public:
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CreatureLib::Battling::Script* LoadScript(ScriptCategory category, const ConstString& scriptName) override;
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void WriteByteCodeToFile(const char* file, bool stripDebugInfo = false);
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void LoadByteCodeFromFile(const char* file,
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const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
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void LoadByteCodeFromFile(const char* file);
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uint8_t* WriteByteCodeToMemory(size_t& size, bool stripDebugInfo = false);
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void LoadByteCodeFromMemory(uint8_t*, size_t size,
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const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
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void LoadByteCodeFromMemory(uint8_t*, size_t size);
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const Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>>& GetTypeDatabase() const noexcept {
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return _typeDatabase;
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@ -2,23 +2,30 @@
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#define PKMNLIB_FILEBYTECODESTREAM_HPP
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#include <angelscript.h>
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#include <cstdio>
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#include "IPkmnBinaryStream.hpp"
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class FileByteCodeStream : public asIBinaryStream {
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class FileByteCodeStream : public IPkmnBinaryStream {
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private:
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FILE* _file;
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size_t _readPosition = 0;
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public:
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explicit FileByteCodeStream(FILE* file) : _file(file) {}
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explicit FileByteCodeStream(FILE* file, size_t bound) : IPkmnBinaryStream(bound), _file(file) {}
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int Write(const void* ptr, asUINT size) {
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int Write(const void* ptr, asUINT size) override {
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if (size == 0)
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return 0;
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return fwrite(ptr, size, 1, _file);
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}
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int Read(void* ptr, asUINT size) {
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int Read(void* ptr, asUINT size) override {
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if (size == 0)
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return 0;
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return fread(ptr, size, 1, _file);
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if (_readPosition + size >= _angelScriptBound) {
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size = _angelScriptBound - _readPosition;
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}
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auto diff = fread(ptr, size, 1, _file);
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_readPosition += diff;
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return diff;
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}
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};
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@ -0,0 +1,111 @@
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#ifndef PKMNLIB_IPKMNBINARYSTREAM_HPP
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#define PKMNLIB_IPKMNBINARYSTREAM_HPP
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <Arbutils/ConstString.hpp>
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#include <CreatureLib/Battling/ScriptHandling/ScriptCategory.hpp>
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#include <angelscript.h>
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class IPkmnBinaryStream : public asIBinaryStream {
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protected:
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size_t _angelScriptBound;
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IPkmnBinaryStream(size_t angelScriptBound) : _angelScriptBound(angelScriptBound) {}
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public:
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virtual void WriteTypes(const Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>>& types) {
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// We serialize our types in the format
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// "[category(byte)][name(str)]\2[decl(str)]\2[name(str)]\2[decl(str)]\1[category(byte)]...."
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ScriptCategory categoryArr[1];
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for (const auto& dic : types) {
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// Write the category
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categoryArr[0] = dic.first;
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Write(categoryArr, sizeof(ScriptCategory));
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for (const auto& inner : dic.second) {
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// Write the script name
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Write(inner.first.c_str(), sizeof(char) * inner.first.Length());
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// Write the divider
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Write("\2", sizeof(char));
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// Write the declaration of the script
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auto decl = inner.second->GetDecl();
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Write(decl, sizeof(char) * strlen(decl));
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// Write another divider.
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Write("\2", sizeof(char));
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}
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// Write the divider between categories.
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Write("\1", sizeof(char));
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}
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}
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virtual Dictionary<ScriptCategory, Dictionary<ConstString, uint32_t>> ReadTypes() {
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_angelScriptBound = SIZE_MAX;
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Dictionary<ScriptCategory, Dictionary<ConstString, uint32_t>> types;
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ScriptCategory categoryArr[1];
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while (true) {
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// Every inner database starts with the category, of known size. Read that.
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auto read = Read(categoryArr, sizeof(ScriptCategory));
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// If we haven't read anything, we are finished.
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if (read == 0) {
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break;
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}
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Dictionary<ConstString, uint32_t> innerDb;
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// We don't know the sizes of the name and decl. Allocate 128 characters for them, as that should be enough.
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char name[128];
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char decl[128];
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size_t pos = 0;
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bool isDecl = false;
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while (true) {
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// Keep reading characters
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char cArr[1];
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Read(cArr, sizeof(char));
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auto c = cArr[0];
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// If we find a '\1' separator
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if (c == '\1') {
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// and if we were reading the decl
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if (isDecl) {
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// Insert the name and decl into the dictionary. Close off the decl with eof as well.
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decl[pos] = '\0';
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innerDb.Insert(Arbutils::CaseInsensitiveConstString(name),
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Arbutils::CaseInsensitiveConstString::GetHash(decl));
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}
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// If we have found \1, we are done with the current category, so break.
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break;
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}
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// If we find a '\2' separator, we need to toggle between writing to name and writing to decl. If we
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// were writing a decl, also insert the name and decl into the dictionary.
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if (c == '\2') {
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if (isDecl) {
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// Insert the name and decl into the dictionary. Close off the decl with eof as well.
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decl[pos] = '\0';
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innerDb.Insert(Arbutils::CaseInsensitiveConstString(name),
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Arbutils::CaseInsensitiveConstString::GetHash(decl));
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// Reset our position and toggle back to name.
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pos = 0;
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isDecl = false;
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continue;
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} else {
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// Close of the name with eof, reset position and toggle to decl.
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name[pos] = '\0';
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pos = 0;
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isDecl = true;
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continue;
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}
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} else {
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// If we haven't found any control character, just add the character to the thing we are writing to,
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// and increment the position.
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if (isDecl) {
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decl[pos++] = c;
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} else {
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name[pos++] = c;
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}
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}
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}
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types.Insert(categoryArr[0], innerDb);
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}
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return types;
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}
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};
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#endif // PKMNLIB_IPKMNBINARYSTREAM_HPP
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@ -3,7 +3,7 @@
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#include <angelscript.h>
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#include <vector>
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class MemoryByteCodeStream : public asIBinaryStream {
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class MemoryByteCodeStream : public IPkmnBinaryStream {
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private:
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uint8_t* _out;
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size_t _index = 0;
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#define MEM_STEPS 256
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public:
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MemoryByteCodeStream() : _out((uint8_t*)malloc(MEM_STEPS * sizeof(uint8_t))), _capacity(MEM_STEPS){};
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MemoryByteCodeStream(uint8_t* in, size_t size) : _out(in), _size(size) {}
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MemoryByteCodeStream()
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: IPkmnBinaryStream(SIZE_MAX), _out((uint8_t*)malloc(MEM_STEPS * sizeof(uint8_t))), _capacity(MEM_STEPS){};
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MemoryByteCodeStream(uint8_t* in, size_t size) : IPkmnBinaryStream(SIZE_MAX), _out(in), _size(size) {}
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uint8_t* GetOut() const { return _out; }
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size_t GetWrittenSize() const { return _size; }
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void SetAngelScriptBound(size_t bound) noexcept { _angelScriptBound = bound; }
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int Write(const void* ptr, asUINT size) final {
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if (size == 0)
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return 0;
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_size += size;
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return size;
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}
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void WriteToPosition(const void* ptr, asUINT size, size_t position) {
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auto start = reinterpret_cast<const uint8_t*>(ptr);
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for (asUINT index = 0; index < size; index++) {
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_out[position + index] = *(start + index);
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}
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}
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int Read(void* ptr, asUINT size) final {
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if (size == 0)
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return 0;
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@ -85,21 +85,10 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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originLib->FinalizeModule();
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size_t size;
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auto byteCode = originLib->WriteByteCodeToMemory(size);
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auto typeDatabase = originLib->GetTypeDatabase();
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Dictionary<ScriptCategory, Dictionary<ConstString, const char*>> types;
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for (auto& innerDb : typeDatabase) {
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Dictionary<ConstString, const char*> newInnerDb;
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for (auto& kv : innerDb.second) {
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INFO(kv.second->GetDecl());
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newInnerDb.Insert(kv.first, kv.second->GetDecl());
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}
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types.Insert(innerDb.first, newInnerDb);
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}
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size, types);
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newLib->LoadByteCodeFromMemory(byteCode, size);
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete newLib;
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free(byteCode);
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}
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TEST_CASE("Get a script resolver, save the byte code to file, create new script resolver from it") {
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auto originLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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originLib->WriteByteCodeToFile("foo.bin");
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromFile("foo.bin");
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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delete newLib;
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// remove("foo.bin");
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}
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#endif
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