Rework of ScriptResolver to binary handling. Now also serialises the type database to the stream, simplifying it's api.
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@@ -85,21 +85,10 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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originLib->FinalizeModule();
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size_t size;
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auto byteCode = originLib->WriteByteCodeToMemory(size);
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auto typeDatabase = originLib->GetTypeDatabase();
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Dictionary<ScriptCategory, Dictionary<ConstString, const char*>> types;
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for (auto& innerDb : typeDatabase) {
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Dictionary<ConstString, const char*> newInnerDb;
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for (auto& kv : innerDb.second) {
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INFO(kv.second->GetDecl());
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newInnerDb.Insert(kv.first, kv.second->GetDecl());
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}
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types.Insert(innerDb.first, newInnerDb);
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}
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size, types);
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newLib->LoadByteCodeFromMemory(byteCode, size);
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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@@ -107,4 +96,22 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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delete newLib;
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free(byteCode);
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}
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TEST_CASE("Get a script resolver, save the byte code to file, create new script resolver from it") {
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auto originLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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originLib->WriteByteCodeToFile("foo.bin");
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromFile("foo.bin");
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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delete newLib;
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// remove("foo.bin");
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}
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#endif
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