Rework of ScriptResolver to binary handling. Now also serialises the type database to the stream, simplifying it's api.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -26,7 +26,7 @@ private:
|
||||
|
||||
void RegisterTypes();
|
||||
void InitializeByteCode(asIBinaryStream* stream,
|
||||
const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
|
||||
const Dictionary<ScriptCategory, Dictionary<ConstString, uint32_t>>& types);
|
||||
|
||||
public:
|
||||
~AngelScriptResolver() override {
|
||||
@@ -47,11 +47,9 @@ public:
|
||||
CreatureLib::Battling::Script* LoadScript(ScriptCategory category, const ConstString& scriptName) override;
|
||||
|
||||
void WriteByteCodeToFile(const char* file, bool stripDebugInfo = false);
|
||||
void LoadByteCodeFromFile(const char* file,
|
||||
const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
|
||||
void LoadByteCodeFromFile(const char* file);
|
||||
uint8_t* WriteByteCodeToMemory(size_t& size, bool stripDebugInfo = false);
|
||||
void LoadByteCodeFromMemory(uint8_t*, size_t size,
|
||||
const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
|
||||
void LoadByteCodeFromMemory(uint8_t*, size_t size);
|
||||
|
||||
const Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>>& GetTypeDatabase() const noexcept {
|
||||
return _typeDatabase;
|
||||
|
||||
Reference in New Issue
Block a user