Implements most script hooks
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@@ -2,8 +2,8 @@
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#define PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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#include <Battling/ScriptHandling/Script.hpp>
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <angelscript.h>
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#include <Core/Exceptions/NotImplementedException.hpp>
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#include <angelscript.h>
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#include "AngelScriptTypeInfo.hpp"
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#include "ContextPool.hpp"
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@@ -46,11 +46,11 @@ public:
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void Stack() override { CALLHOOK(Stack, {}); }
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void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override {
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throw NotImplementedException(); //TODO
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throw NotImplementedException(); // TODO
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}
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void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, std::string* outAttack) override {
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throw NotImplementedException(); //TODO
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throw NotImplementedException(); // TODO
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}
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void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
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@@ -74,41 +74,82 @@ public:
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})
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}
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void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override { Script::OnBeforeAttack(attack); }
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void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override {
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CALLHOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
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}
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void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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bool* outResult) override {
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Script::FailIncomingAttack(attack, target, outResult);
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CALLHOOK(FailIncomingAttack, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgAddress(2, outResult);
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})
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}
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void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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bool* outResult) override {
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Script::IsInvulnerable(attack, target, outResult);
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CALLHOOK(IsInvulnerable, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgAddress(2, outResult);
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})
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}
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void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target) override {
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Script::OnAttackMiss(attack, target);
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CALLHOOK(OnAttackMiss, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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})
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}
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void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber, uint8_t* outType) override {
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Script::ChangeAttackType(attack, target, hitNumber, outType);
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CALLHOOK(ChangeAttackType, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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ctx->SetArgAddress(3, outType);
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})
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}
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void OnStatusMove(const CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber) override {
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Script::OnStatusMove(attack, target, hitNumber);
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CALLHOOK(OnStatusMove, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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})
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}
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void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override {
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Script::PreventSecondaryEffects(attack, target, hitNumber, outResult);
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CALLHOOK(PreventSecondaryEffects, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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ctx->SetArgAddress(3, outResult);
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})
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}
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void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) override {
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Script::OnSecondaryEffect(attack, target, hitNumber);
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CALLHOOK(OnSecondaryEffect, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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})
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}
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void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target) override {
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Script::OnAfterHits(attack, target);
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CALLHOOK(OnAfterHits, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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})
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}
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void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override {
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Script::PreventSelfSwitch(choice, outResult);
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throw NotImplementedException(); // TODO
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}
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};
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