Implements most script hooks

This commit is contained in:
2020-02-05 17:06:15 +01:00
parent bcc038b49d
commit b425a7e8b9
4 changed files with 238 additions and 33 deletions

View File

@@ -2,8 +2,8 @@
#define PKMNLIB_ANGELSCRIPTSCRIPT_HPP
#include <Battling/ScriptHandling/Script.hpp>
#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
#include <angelscript.h>
#include <Core/Exceptions/NotImplementedException.hpp>
#include <angelscript.h>
#include "AngelScriptTypeInfo.hpp"
#include "ContextPool.hpp"
@@ -46,11 +46,11 @@ public:
void Stack() override { CALLHOOK(Stack, {}); }
void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override {
throw NotImplementedException(); //TODO
throw NotImplementedException(); // TODO
}
void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, std::string* outAttack) override {
throw NotImplementedException(); //TODO
throw NotImplementedException(); // TODO
}
void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
@@ -74,41 +74,82 @@ public:
})
}
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override { Script::OnBeforeAttack(attack); }
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override {
CALLHOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
}
void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override {
Script::FailIncomingAttack(attack, target, outResult);
CALLHOOK(FailIncomingAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override {
Script::IsInvulnerable(attack, target, outResult);
CALLHOOK(IsInvulnerable, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override {
Script::OnAttackMiss(attack, target);
CALLHOOK(OnAttackMiss, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, uint8_t* outType) override {
Script::ChangeAttackType(attack, target, hitNumber, outType);
CALLHOOK(ChangeAttackType, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outType);
})
}
void OnStatusMove(const CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber) override {
Script::OnStatusMove(attack, target, hitNumber);
CALLHOOK(OnStatusMove, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
})
}
void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override {
Script::PreventSecondaryEffects(attack, target, hitNumber, outResult);
CALLHOOK(PreventSecondaryEffects, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outResult);
})
}
void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override {
Script::OnSecondaryEffect(attack, target, hitNumber);
CALLHOOK(OnSecondaryEffect, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
})
}
void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override {
Script::OnAfterHits(attack, target);
CALLHOOK(OnAfterHits, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override {
Script::PreventSelfSwitch(choice, outResult);
throw NotImplementedException(); // TODO
}
};