Implements most script hooks

This commit is contained in:
2020-02-05 17:06:15 +01:00
parent bcc038b49d
commit b425a7e8b9
4 changed files with 238 additions and 33 deletions

View File

@@ -2,8 +2,8 @@
#define PKMNLIB_ANGELSCRIPTSCRIPT_HPP
#include <Battling/ScriptHandling/Script.hpp>
#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
#include <angelscript.h>
#include <Core/Exceptions/NotImplementedException.hpp>
#include <angelscript.h>
#include "AngelScriptTypeInfo.hpp"
#include "ContextPool.hpp"
@@ -46,11 +46,11 @@ public:
void Stack() override { CALLHOOK(Stack, {}); }
void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override {
throw NotImplementedException(); //TODO
throw NotImplementedException(); // TODO
}
void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, std::string* outAttack) override {
throw NotImplementedException(); //TODO
throw NotImplementedException(); // TODO
}
void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
@@ -74,41 +74,82 @@ public:
})
}
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override { Script::OnBeforeAttack(attack); }
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override {
CALLHOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
}
void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override {
Script::FailIncomingAttack(attack, target, outResult);
CALLHOOK(FailIncomingAttack, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override {
Script::IsInvulnerable(attack, target, outResult);
CALLHOOK(IsInvulnerable, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, outResult);
})
}
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override {
Script::OnAttackMiss(attack, target);
CALLHOOK(OnAttackMiss, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, uint8_t* outType) override {
Script::ChangeAttackType(attack, target, hitNumber, outType);
CALLHOOK(ChangeAttackType, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outType);
})
}
void OnStatusMove(const CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber) override {
Script::OnStatusMove(attack, target, hitNumber);
CALLHOOK(OnStatusMove, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
})
}
void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override {
Script::PreventSecondaryEffects(attack, target, hitNumber, outResult);
CALLHOOK(PreventSecondaryEffects, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
ctx->SetArgAddress(3, outResult);
})
}
void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override {
Script::OnSecondaryEffect(attack, target, hitNumber);
CALLHOOK(OnSecondaryEffect, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitNumber);
})
}
void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override {
Script::OnAfterHits(attack, target);
CALLHOOK(OnAfterHits, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
})
}
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override {
Script::PreventSelfSwitch(choice, outResult);
throw NotImplementedException(); // TODO
}
};

View File

@@ -19,10 +19,10 @@ private:
FunctionInfo Initialize(const std::string& decl) {
auto val = _type->GetMethodByDecl(decl.c_str(), false);
if (val == nullptr){
if (val == nullptr) {
return FunctionInfo{.Exists = false, .Function = nullptr};
}
if (!val->IsOverride()){
if (!val->IsOverride()) {
return FunctionInfo{.Exists = false, .Function = nullptr};
}
return FunctionInfo{.Exists = true, .Function = val};
@@ -62,15 +62,31 @@ public:
return obj;
}
#define SCRIPT_HOOK_FUNCTION(name, decl) \
private: FunctionInfo __##name = Initialize(decl); \
public: const FunctionInfo& Get##name() const { return __##name; }
SCRIPT_HOOK_FUNCTION(Stack, "void Stack()");
SCRIPT_HOOK_FUNCTION(PreventAttack, "void PreventAttack(ExecutingMove@ attack, bool& result)");
SCRIPT_HOOK_FUNCTION(FailAttack, "void FailAttack(ExecutingMove@ attack, bool& result)");
SCRIPT_HOOK_FUNCTION(StopBeforeAttack, "void StopBeforeAttack(ExecutingMove@ attack, bool& result)");
#define SCRIPT_HOOK_FUNCTION(name, decl) \
private: \
FunctionInfo __##name = Initialize(decl); \
\
public: \
const FunctionInfo& Get##name() const { return __##name; }
SCRIPT_HOOK_FUNCTION(Stack, "void Stack()");
SCRIPT_HOOK_FUNCTION(PreventAttack, "void PreventAttack(ExecutingMove@ attack, bool& result)");
SCRIPT_HOOK_FUNCTION(FailAttack, "void FailAttack(ExecutingMove@ attack, bool& result)");
SCRIPT_HOOK_FUNCTION(StopBeforeAttack, "void StopBeforeAttack(ExecutingMove@ attack, bool& result)");
SCRIPT_HOOK_FUNCTION(OnBeforeAttack, "void OnBeforeAttack(ExecutingMove@ attack)");
SCRIPT_HOOK_FUNCTION(FailIncomingAttack,
"void FailIncomingAttack(ExecutingMove@ attack, Pokemon@ target, bool& result)");
SCRIPT_HOOK_FUNCTION(IsInvulnerable, "void IsInvulnerable(ExecutingMove@ attack, Pokemon@ target, bool& result)");
SCRIPT_HOOK_FUNCTION(OnAttackMiss, "void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target)");
SCRIPT_HOOK_FUNCTION(ChangeAttackType,
"void ChangeAttackType(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& outType)");
SCRIPT_HOOK_FUNCTION(OnStatusMove, "void OnStatusMove(ExecutingMove@ attack, Pokemon@ target, uint8 hit)");
SCRIPT_HOOK_FUNCTION(
PreventSecondaryEffects,
"void PreventSecondaryEffects(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& outResult)");
SCRIPT_HOOK_FUNCTION(OnSecondaryEffect,
"void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit)");
SCRIPT_HOOK_FUNCTION(OnAfterHits, "void OnAfterHits(ExecutingMove@ attack, Pokemon@ target)");
};
#undef SCRIPT_HOOK_FUNCTION

View File

@@ -2,12 +2,24 @@
#include <cassert>
void BasicScriptClass::Register(asIScriptEngine* engine) {
// As far as I am aware at the moment you can't create an abstract class with virtual members through the application
// registry interface. As such, we just create it from string.
[[maybe_unused]] int r = engine->GetModuleByIndex(0)->AddScriptSection("PkmnScript", R"(
shared abstract class PkmnScript {
void Stack(){};
void PreventAttack(ExecutingMove@ attack, bool& result){};
void FailAttack(ExecutingMove@ attack, bool& result){};
void StopBeforeAttack(ExecutingMove@ attack, bool& result){};
void OnBeforeAttack(ExecutingMove@ attack){};
void FailIncomingAttack(ExecutingMove@ attack, Pokemon@ target, bool& result){};
void IsInvulnerable(ExecutingMove@ attack, Pokemon@ target, bool& result){};
void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target){};
void ChangeAttackType(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& outType){};
void OnStatusMove(ExecutingMove@ attack, Pokemon@ target, uint8 hit){};
void PreventSecondaryEffects(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& outResult){};
void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit){};
void OnAfterHits(ExecutingMove@ attack, Pokemon@ target){};
}
)");
assert(r >= 0);