Make Pokemon::HasVolatile const in Angelscript.
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continuous-integration/drone/push Build is passing
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@ -184,7 +184,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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r = engine->RegisterObjectMethod("Pokemon", "int8 GetStatBoost(Statistic stat) const",
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r = engine->RegisterObjectMethod("Pokemon", "int8 GetStatBoost(Statistic stat) const",
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asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
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asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
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Ensure(r >= 0);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)",
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r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name) const",
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asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
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asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
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Ensure(r >= 0);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
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r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
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