Make Pokemon::HasVolatile const in Angelscript.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2021-11-20 14:42:06 +01:00
parent 62d7793944
commit b40e004724
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 1 additions and 1 deletions

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@ -184,7 +184,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
r = engine->RegisterObjectMethod("Pokemon", "int8 GetStatBoost(Statistic stat) const", r = engine->RegisterObjectMethod("Pokemon", "int8 GetStatBoost(Statistic stat) const",
asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL); asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
Ensure(r >= 0); Ensure(r >= 0);
r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name)", r = engine->RegisterObjectMethod("Pokemon", "bool HasVolatile(const constString &in name) const",
asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL); asMETHOD(PkmnLib::Battling::Pokemon, HasVolatileScript), asCALL_THISCALL);
Ensure(r >= 0); Ensure(r >= 0);
r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)", r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",