Support for new move fail handling.
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@@ -177,7 +177,7 @@ CreatureLib::Battling::ItemUseScript* AngelScriptResolver::LoadItemScript(const
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asIScriptObject* obj = *(asIScriptObject**)ctx->GetAddressOfReturnValue();
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obj->AddRef();
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auto scriptObject = new AngelScriptItemUseScript(obj, this);
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scriptObject->OnInitialize(item->GetEffect()->GetParameters());
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scriptObject->OnInitialize(item->GetEffect().GetValue()->GetParameters());
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_itemUseScripts.Insert(item, scriptObject);
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_contextPool->ReturnContextToPool(ctx);
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return scriptObject;
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