Fix HitData.Damage being float instead of uint on scripts.
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@@ -22,7 +22,7 @@ void RegisterExecutingAttack::RegisterHitData(asIScriptEngine* engine) {
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asMETHOD(CreatureLib::Battling::ExecutingAttack::HitData, GetEffectiveness),
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asMETHOD(CreatureLib::Battling::ExecutingAttack::HitData, GetEffectiveness),
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asCALL_THISCALL);
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asCALL_THISCALL);
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assert(r >= 0);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("HitData", "float get_Damage() const property",
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r = engine->RegisterObjectMethod("HitData", "uint get_Damage() const property",
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asMETHOD(CreatureLib::Battling::ExecutingAttack::HitData, GetDamage),
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asMETHOD(CreatureLib::Battling::ExecutingAttack::HitData, GetDamage),
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asCALL_THISCALL);
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asCALL_THISCALL);
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assert(r >= 0);
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assert(r >= 0);
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