Register many new types and properties in AngelScript.
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@ -44,7 +44,7 @@ class PkmnLibConan(ConanFile):
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self.options["AngelScript"].link_std_statically = True
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def requirements(self):
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self.requires("CreatureLib/54e366fc1b3a44b200de41421707bfe4802aaecb@creaturelib/master")
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self.requires("CreatureLib/f3b5f9e8f929a10867512f71f54ff02448b58f5c@creaturelib/master")
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if self.options.script_handler == "angelscript":
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self.requires("AngelScript/2.34@AngelScript/Deukhoofd")
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else:
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@ -1,12 +1,16 @@
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#include "AngelScripResolver.hpp"
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#include <CreatureLib/Battling/Models/Creature.hpp>
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#include <cassert>
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#include "../../../extern/angelscript_addons/scriptarray/scriptarray.h"
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#include "../../../extern/angelscript_addons/scripthandle/scripthandle.h"
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#include "../../../extern/angelscript_addons/scripthelper/scripthelper.h"
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#include "../../../extern/angelscript_addons/scriptstdstring/scriptstdstring.h"
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#include <cassert>
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#include "TypeRegistry/BasicScriptClass.hpp"
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#include "TypeRegistry/Battling/RegisterBattleClass.hpp"
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#include "TypeRegistry/Battling/RegisterBattleLibrary.hpp"
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#include "TypeRegistry/Battling/RegisterExecutingAttack.hpp"
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#include "TypeRegistry/Battling/RegisterPokemonClass.hpp"
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#include "TypeRegistry/Battling/RegisterTurnChoices.hpp"
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#include "TypeRegistry/Library/RegisterGrowthRateTypes.hpp"
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#include "TypeRegistry/Library/RegisterItemTypes.hpp"
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#include "TypeRegistry/Library/RegisterMoveTypes.hpp"
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@ -35,7 +39,6 @@ void AngelScripResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg) {
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_engine->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 2);
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_engine->SetEngineProperty(asEP_COMPILER_WARNINGS, 2);
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RegisterStdString(_engine);
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// Register Script Array type
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@ -69,6 +72,13 @@ void AngelScripResolver::RegisterTypes() {
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// Register battle types
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RegisterPokemonClass::Register(_engine);
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RegisterExecutingAttack::Register(_engine);
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RegisterTurnChoices::Register(_engine);
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RegisterBattleLibrary::Register(_engine);
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RegisterBattleClass::Register(_engine);
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[[maybe_unused]] int r =
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_engine->RegisterObjectMethod("Pokemon", "const Battle@ get_Battle() const property",
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asMETHOD(CreatureLib::Battling::Creature, GetBattle), asCALL_THISCALL);
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assert(r >= 0);
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// Register base script
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BasicScriptClass::Register(_engine);
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@ -0,0 +1,46 @@
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#include "RegisterBattleClass.hpp"
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#include <CreatureLib/Battling/Models/Battle.hpp>
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#include <cassert>
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#include <cstdint>
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void RegisterBattleClass::Register(asIScriptEngine* engine) {
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RegisterBattleRandom(engine);
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RegisterBattle(engine);
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}
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void RegisterBattleClass::RegisterBattleRandom(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("BattleRandom", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleRandom",
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"bool EffectChance(int16 chance, ExecutingMove@ move, Pokemon@ target )",
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asMETHOD(CreatureLib::Battling::BattleRandom, EffectChance), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleRandom", "int Get()",
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asMETHODPR(CreatureLib::Battling::BattleRandom, Get, (), int32_t),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleRandom", "int Get(int max)",
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asMETHODPR(CreatureLib::Battling::BattleRandom, Get, (int32_t), int32_t),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleRandom", "int Get(int min, int max)",
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asMETHODPR(CreatureLib::Battling::BattleRandom, Get, (int32_t, int32_t), int32_t),
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asCALL_THISCALL);
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assert(r >= 0);
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}
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void RegisterBattleClass::RegisterBattle(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("Battle", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Battle", "const BattleLibrary@ get_Library() const property",
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asMETHOD(CreatureLib::Battling::Battle, GetLibrary), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Battle", "bool CanUse(BaseTurnChoice@ choice)",
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asMETHOD(CreatureLib::Battling::Battle, CanUse), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Battle", "bool get_CanFlee() const property",
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asMETHOD(CreatureLib::Battling::Battle, CanFlee), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Battle", "BattleRandom& get_Random() const property",
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asMETHOD(CreatureLib::Battling::Battle, GetRandom), asCALL_THISCALL);
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assert(r >= 0);
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}
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@ -0,0 +1,12 @@
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#ifndef PKMNLIB_REGISTERBATTLECLASS_HPP
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#define PKMNLIB_REGISTERBATTLECLASS_HPP
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#include <angelscript.h>
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class RegisterBattleClass {
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static void RegisterBattle(asIScriptEngine* engine);
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static void RegisterBattleRandom(asIScriptEngine* engine);
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public:
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static void Register(asIScriptEngine* engine);
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};
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#endif // PKMNLIB_REGISTERBATTLECLASS_HPP
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@ -1,9 +1,10 @@
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#include "RegisterBattleLibrary.hpp"
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#include <cassert>
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#include "../../../../Battling/Library/DamageLibrary.hpp"
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#include "../../../../Battling/Library/BattleLibrary.hpp"
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void RegisterBattleLibrary::Register(asIScriptEngine* engine) {
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RegisterDamageLibrary(engine);
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RegisterLibrary(engine);
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}
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void RegisterBattleLibrary::RegisterDamageLibrary(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("DamageLibrary", 0, asOBJ_REF | asOBJ_NOCOUNT);
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@ -12,3 +13,26 @@ void RegisterBattleLibrary::RegisterDamageLibrary(asIScriptEngine* engine) {
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asMETHOD(PkmnLib::Battling::DamageLibrary, GetDamage), asCALL_THISCALL);
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assert(r >= 0);
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}
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void RegisterBattleLibrary::RegisterLibrary(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("BattleLibrary", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleLibrary", "const LibrarySettings@ get_Settings() const property",
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asMETHOD(PkmnLib::Battling::BattleLibrary, GetSettings), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleLibrary", "const StaticLibrary@ get_StaticLibrary() const property",
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asMETHOD(PkmnLib::Battling::BattleLibrary, GetStaticLib), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleLibrary", "const SpeciesLibrary@ get_SpeciesLibrary() const property",
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asMETHOD(PkmnLib::Battling::BattleLibrary, GetSpeciesLibrary), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleLibrary", "const MoveLibrary@ get_MoveLibrary() const property",
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asMETHOD(PkmnLib::Battling::BattleLibrary, GetMoveLibrary), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleLibrary", "const ItemLibrary@ get_ItemLibrary() const property",
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asMETHOD(PkmnLib::Battling::BattleLibrary, GetItemLibrary), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BattleLibrary", "const DamageLibrary@ get_DamageLibrary() const property",
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asMETHOD(PkmnLib::Battling::BattleLibrary, GetDamageLibrary), asCALL_THISCALL);
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assert(r >= 0);
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}
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@ -4,6 +4,7 @@
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#include <angelscript.h>
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class RegisterBattleLibrary {
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static void RegisterDamageLibrary(asIScriptEngine* engine);
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static void RegisterLibrary(asIScriptEngine* engine);
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public:
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static void Register(asIScriptEngine* engine);
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};
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@ -0,0 +1,63 @@
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#include "RegisterTurnChoices.hpp"
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#include <CreatureLib/Battling/TurnChoices/AttackTurnChoice.hpp>
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#include <CreatureLib/Battling/TurnChoices/BaseTurnChoice.hpp>
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#include <cassert>
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#include "../RefCast.hpp"
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void RegisterTurnChoices::Register(asIScriptEngine* engine) {
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RegisterTurnChoiceKindEnum(engine);
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RegisterBaseTurnChoice(engine);
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RegisterMoveTurnChoice(engine);
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}
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void RegisterTurnChoices::RegisterTurnChoiceKindEnum(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterEnum("TurnChoiceKind");
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assert(r >= 0);
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r = engine->RegisterEnumValue("TurnChoiceKind", "Pass", (int)CreatureLib::Battling::TurnChoiceKind::Pass);
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assert(r >= 0);
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r = engine->RegisterEnumValue("TurnChoiceKind", "Attack", (int)CreatureLib::Battling::TurnChoiceKind::Attack);
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assert(r >= 0);
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r = engine->RegisterEnumValue("TurnChoiceKind", "Item", (int)CreatureLib::Battling::TurnChoiceKind::Item);
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assert(r >= 0);
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r = engine->RegisterEnumValue("TurnChoiceKind", "Switch", (int)CreatureLib::Battling::TurnChoiceKind::Switch);
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assert(r >= 0);
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r = engine->RegisterEnumValue("TurnChoiceKind", "Flee", (int)CreatureLib::Battling::TurnChoiceKind::Flee);
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assert(r >= 0);
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}
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void RegisterTurnChoices::RegisterBaseTurnChoice(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("BaseTurnChoice", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BaseTurnChoice", "TurnChoiceKind get_Kind() const property",
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asMETHOD(CreatureLib::Battling::BaseTurnChoice, GetKind), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("BaseTurnChoice", "Pokemon@ get_User() const property",
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asMETHOD(CreatureLib::Battling::BaseTurnChoice, GetUser), asCALL_THISCALL);
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assert(r >= 0);
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}
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void RegisterTurnChoices::RegisterMoveTurnChoice(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("MoveTurnChoice", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("MoveTurnChoice", "TurnChoiceKind get_Kind() const property",
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asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetKind), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("MoveTurnChoice", "Pokemon@ get_User() const property",
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asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetUser), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("MoveTurnChoice", "LearnedMove@ get_Move() const property",
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asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetAttack), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("MoveTurnChoice", "int8 get_Priority() const property",
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asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetPriority), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod(
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"BaseTurnChoice", "MoveTurnChoice@ opCast()",
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asFUNCTION((refCast<CreatureLib::Battling::BaseTurnChoice, CreatureLib::Battling::AttackTurnChoice>)),
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asCALL_CDECL_OBJLAST);
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assert(r >= 0);
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r = engine->RegisterObjectMethod(
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"MoveTurnChoice", "BaseTurnChoice@ opImplCast()",
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asFUNCTION((refCast<CreatureLib::Battling::AttackTurnChoice, CreatureLib::Battling::BaseTurnChoice>)),
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asCALL_CDECL_OBJLAST);
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assert(r >= 0);
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}
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@ -0,0 +1,13 @@
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#ifndef PKMNLIB_REGISTERTURNCHOICES_HPP
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#define PKMNLIB_REGISTERTURNCHOICES_HPP
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#include <angelscript.h>
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class RegisterTurnChoices {
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static void RegisterTurnChoiceKindEnum(asIScriptEngine* engine);
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static void RegisterBaseTurnChoice(asIScriptEngine* engine);
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static void RegisterMoveTurnChoice(asIScriptEngine* engine);
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public:
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static void Register(asIScriptEngine* engine);
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};
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#endif // PKMNLIB_REGISTERTURNCHOICES_HPP
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@ -0,0 +1,10 @@
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#ifndef PKMNLIB_REFCAST_HPP
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#define PKMNLIB_REFCAST_HPP
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template<class A, class B>
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B* refCast(A* a)
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{
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if( !a ) return 0;
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B* b = dynamic_cast<B*>(a);
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return b;
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}
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#endif // PKMNLIB_REFCAST_HPP
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