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@@ -3,7 +3,7 @@
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int PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex) const {
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auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel());
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auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
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auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
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auto bp = hit->GetBasePower();
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auto statMod = GetStatModifier(attack, target, hitIndex);
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// HOOK: Modify stat modifier
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@@ -23,7 +23,7 @@ float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::E
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uint8_t hitIndex) const {
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auto user = attack->GetUser();
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// HOOK: allow overriding for which users stat we use.
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auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
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auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
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CreatureLib::Core::Statistic offensiveStat;
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CreatureLib::Core::Statistic defensiveStat;
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auto learnedMove = dynamic_cast<LearnedMove*>(attack->GetAttack());
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@@ -61,7 +61,7 @@ float PkmnLib::Battling::DamageLibrary::GetDamageModifier(CreatureLib::Battling:
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CreatureLib::Battling::Creature* target,
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uint8_t hitIndex) const {
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float mod = 1;
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auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
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auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
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mod *= hit->GetEffectiveness();
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// HOOK: Modify damage modifier.
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return mod;
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