Adds new script hook to prevent incoming critical hits
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@@ -249,6 +249,16 @@ void AngelScriptScript::OverrideIncomingDamage(CreatureLib::Battling::ExecutingA
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ctx->SetArgAddress(3, damage);
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})
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}
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void AngelScriptScript::PreventIncomingCritical(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit,
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bool* preventCrit) {
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CALL_HOOK(PreventIncomingCritical, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hit);
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ctx->SetArgAddress(3, preventCrit);
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})
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}
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void AngelScriptScript::ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage) {
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CALL_HOOK(ModifyCriticalStage, {
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