C Interface for PkmnScript.
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#include "../../src/Battling/PkmnScript.hpp"
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#include "../Core.hpp"
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using namespace PkmnLib::Battling;
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export uint8_t PkmnLib_PkmnScript_ModifyCriticalStage(PkmnScript* script,
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CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit,
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uint8_t* critStage) {
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Try(script->ModifyCriticalStage(attack, target, hit, critStage);)
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}
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