Add new damage library script hooks to AngelScript.
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@@ -23,6 +23,14 @@ shared abstract class PkmnScript {
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void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance){};
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void ModifyIncomingEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance){};
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void OverrideBasePower(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& chance){};
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void ChangeDamageStatsUser(ExecutingMove@ attack, Pokemon@ target, uint8 hit, Pokemon@& user){};
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void BypassDefensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass){};
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void BypassOffensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass){};
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void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage){};
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}
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)");
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assert(r >= 0);
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