Add new damage library script hooks to AngelScript.
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@@ -187,6 +187,70 @@ public:
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ctx->SetArgAddress(2, chance);
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})
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}
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void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, uint8_t* basePower) override {
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CALL_HOOK(OverrideBasePower, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, basePower);
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})
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}
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void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override {
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CALL_HOOK(ChangeDamageStatsUser, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, statsUser);
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})
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}
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void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, bool* bypass) override {
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CALL_HOOK(BypassDefensiveStat, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, bypass);
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})
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}
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void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, bool* bypass) override {
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CALL_HOOK(BypassOffensiveStat, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, bypass);
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})
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}
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void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, float* modifier) override {
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CALL_HOOK(ModifyStatModifier, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, modifier);
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})
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}
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void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, float* modifier) override {
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CALL_HOOK(ModifyDamageModifier, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, modifier);
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})
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}
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void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, int32_t* damage) override {
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CALL_HOOK(OverrideDamage, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, damage);
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})
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}
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};
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#undef CALL_HOOK
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