Add new damage library script hooks to AngelScript.
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This commit is contained in:
2020-02-19 10:25:27 +01:00
parent a6e1726dc5
commit 83a49eee6c
4 changed files with 91 additions and 3 deletions

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@@ -187,6 +187,70 @@ public:
ctx->SetArgAddress(2, chance);
})
}
void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, uint8_t* basePower) override {
CALL_HOOK(OverrideBasePower, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, basePower);
})
}
void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override {
CALL_HOOK(ChangeDamageStatsUser, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, statsUser);
})
}
void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, bool* bypass) override {
CALL_HOOK(BypassDefensiveStat, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, bypass);
})
}
void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, bool* bypass) override {
CALL_HOOK(BypassOffensiveStat, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, bypass);
})
}
void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, float* modifier) override {
CALL_HOOK(ModifyStatModifier, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, float* modifier) override {
CALL_HOOK(ModifyDamageModifier, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, int32_t* damage) override {
CALL_HOOK(OverrideDamage, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, damage);
})
}
};
#undef CALL_HOOK