Add new damage library script hooks to AngelScript.
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continuous-integration/drone/push Build is passing
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@@ -187,6 +187,70 @@ public:
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ctx->SetArgAddress(2, chance);
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})
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}
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void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, uint8_t* basePower) override {
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CALL_HOOK(OverrideBasePower, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, basePower);
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})
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}
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void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override {
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CALL_HOOK(ChangeDamageStatsUser, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, statsUser);
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})
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}
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void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, bool* bypass) override {
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CALL_HOOK(BypassDefensiveStat, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, bypass);
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})
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}
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void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, bool* bypass) override {
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CALL_HOOK(BypassOffensiveStat, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, bypass);
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})
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}
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void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, float* modifier) override {
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CALL_HOOK(ModifyStatModifier, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, modifier);
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})
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}
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void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, float* modifier) override {
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CALL_HOOK(ModifyDamageModifier, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, modifier);
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})
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}
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void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, int32_t* damage) override {
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CALL_HOOK(OverrideDamage, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, damage);
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})
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}
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};
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#undef CALL_HOOK
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@@ -90,8 +90,24 @@ public:
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SCRIPT_HOOK_FUNCTION(OnAfterHits, "void OnAfterHits(ExecutingMove@ attack, Pokemon@ target)");
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SCRIPT_HOOK_FUNCTION(ModifyEffectChance,
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"void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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SCRIPT_HOOK_FUNCTION(ModifyIncomingEffectChance,
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"void ModifyIncomingEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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SCRIPT_HOOK_FUNCTION(ModifyIncomingEffectChance,
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"void ModifyIncomingEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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SCRIPT_HOOK_FUNCTION(OverrideBasePower,
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"void OverrideBasePower(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& chance)");
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SCRIPT_HOOK_FUNCTION(ChangeDamageStatsUser,
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"void ChangeDamageStatsUser(ExecutingMove@ attack, Pokemon@ target, uint8 hit, Pokemon@& user)");
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SCRIPT_HOOK_FUNCTION(BypassDefensiveStat,
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"void BypassDefensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass)");
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SCRIPT_HOOK_FUNCTION(BypassOffensiveStat,
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"void BypassOffensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass)");
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SCRIPT_HOOK_FUNCTION(ModifyStatModifier,
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"void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier)");
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SCRIPT_HOOK_FUNCTION(ModifyDamageModifier,
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"void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier)");
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SCRIPT_HOOK_FUNCTION(OverrideDamage,
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"void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage)");
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};
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#undef SCRIPT_HOOK_FUNCTION
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@@ -23,6 +23,14 @@ shared abstract class PkmnScript {
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void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance){};
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void ModifyIncomingEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance){};
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void OverrideBasePower(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& chance){};
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void ChangeDamageStatsUser(ExecutingMove@ attack, Pokemon@ target, uint8 hit, Pokemon@& user){};
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void BypassDefensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass){};
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void BypassOffensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass){};
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void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage){};
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}
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)");
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assert(r >= 0);
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