Large cleanup of type registration, added new "NativeArray" (or narray in angelscript) type that simply holds a pointer to a native list, to prevent copies we don't need
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This commit is contained in:
2021-09-25 17:56:31 +02:00
parent e5ea2bbc90
commit 8005ad1232
27 changed files with 329 additions and 410 deletions

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@@ -29,6 +29,7 @@
#include "TypeRegistry/Library/RegisterSpeciesTypes.hpp"
#include "TypeRegistry/Library/RegisterStaticLibraryTypes.hpp"
#include "TypeRegistry/Library/RegisterTypeLibrary.hpp"
#include "TypeRegistry/NativeArray.hpp"
PkmnLib::Battling::ScriptResolver* PkmnLib::Battling::BattleLibrary::CreateScriptResolver() {
return new AngelScriptResolver();
@@ -94,6 +95,7 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
if (includeStandard) {
RegisterStdString(_engine);
ConstStringRegister::Register(_engine);
NativeArray<ArbUt::List<ArbUt::BorrowedPtr<void>>>::Register(_engine);
// Register Script Array type
RegisterScriptArray(_engine, true);