Large cleanup of type registration, added new "NativeArray" (or narray in angelscript) type that simply holds a pointer to a native list, to prevent copies we don't need
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@@ -3,6 +3,7 @@
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#include <CreatureLib/Battling/ScriptHandling/ItemUseScript.hpp>
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#include "../../../extern/angelscript_addons/scriptarray/scriptarray.h"
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#include "TypeRegistry/NativeArray.hpp"
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class AngelScriptResolver;
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@@ -44,11 +45,12 @@ private:
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return FunctionInfo{.Exists = true, .Function = val};
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}
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CScriptArray* GetEffectParameters(const ArbUt::List<CreatureLib::Library::EffectParameter*>& ls);
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NativeArray<ArbUt::List<CreatureLib::Library::EffectParameter*>>*
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GetEffectParameters(const ArbUt::List<CreatureLib::Library::EffectParameter*>& ls);
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#define ITEM_USE_SCRIPT_HOOK_FUNCTION(name, decl) FunctionInfo __##name = Initialize(decl);
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ITEM_USE_SCRIPT_HOOK_FUNCTION(OnInitialize, "void OnInitialize(const array<EffectParameter@> &in parameters)");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(OnInitialize, "void OnInitialize(const narray<EffectParameter@>@ parameters)");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsItemUsable, "bool IsItemUsable()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsPokemonUseItem, "bool IsPokemonUseItem()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsUseValidForPokemon, "bool IsUseValidForPokemon(Pokemon@ target)");
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