Fixes for Windows ;_;
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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ca707e5384
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@ -61,6 +61,5 @@ steps:
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- cmake --build build-release-windows --target all -- -j 4
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- cp /usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll /drone/src/build-release-windows/bin/
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- cp /drone/src/build-release-windows/lib/libpkmnLib.so /drone/src/build-release-windows/bin/
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- cp /drone/src/build-release-windows/lib/libpkmnLib-angelscript.so /drone/src/build-release-windows/bin/
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- export WINEARCH=win64
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- wine build-release-windows/bin/pkmnLibTests.exe -s
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@ -20,14 +20,12 @@ else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libstdc++")
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endif(WINDOWS)
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message(STATUS "Using:
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\t C ${CMAKE_C_COMPILER}
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\t C++ ${CMAKE_CXX_COMPILER}
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\t CXX ABI ${CMAKE_CXX_COMPILER_ABI}
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\t C++ Version ${CMAKE_CXX_STANDARD}")
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message(STATUS "Script Provider: ${SCRIPT_PROVIDER}")
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if (NOT EXISTS ${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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message(WARNING "The file conanbuildinfo.cmake doesn't exist, running conan install.")
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@ -39,7 +37,7 @@ if (NOT EXISTS ${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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endif()
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if (NOT WINDOWS)
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execute_process(COMMAND conan install ${CMAKE_SOURCE_DIR} --install-folder=${CMAKE_BINARY_DIR} --build missing
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-s compiler=clang -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION} -o AngelScript:shared=True)
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-s compiler=clang -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION})
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else()
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execute_process(COMMAND conan install ${CMAKE_SOURCE_DIR} --install-folder=${CMAKE_BINARY_DIR} --build missing
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-s compiler=gcc -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION} -s os=Windows)
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@ -54,42 +52,57 @@ foreach (_conanLib ${CONAN_LIBS})
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endforeach()
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# Create Core library with files in src/Core
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file(GLOB_RECURSE CORE_SRC_FILES "src/Battling/*.cpp" "src/Battling/*.hpp" "src/Library/*.cpp" "src/Library/*.hpp")
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SET(FILE_SOURCE
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"src/Battling/*.cpp"
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"src/Battling/*.hpp"
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"src/Library/*.cpp"
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"src/Library/*.hpp"
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)
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if (SCRIPT_PROVIDER STREQUAL "angelscript")
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SET(FILE_SOURCE ${FILE_SOURCE}
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"src/AngelScript/AngelScripResolver.cpp"
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"src/AngelScript/AngelScripResolver.hpp"
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"src/AngelScript/TypeRegistry/RegisterPokemonTypes.cpp"
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"src/AngelScript/TypeRegistry/RegisterPokemonTypes.hpp"
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"extern/angelscript_addons/*.cpp"
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"extern/angelscript_addons/*.h"
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)
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endif()
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message(STATUS "${FILE_SOURCE}")
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file(GLOB_RECURSE CORE_SRC_FILES ${FILE_SOURCE})
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add_library(pkmnLib SHARED ${CORE_SRC_FILES})
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foreach (_variableName ${CONAN_LIBS})
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message(STATUS "Lib: ${_variableName}")
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endforeach()
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SET(_LINKS CreatureLibCore CreatureLibLibrary CreatureLibBattling)
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SET(_TESTLINKS pkmnLib CreatureLibCore CreatureLibLibrary CreatureLibBattling)
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if (SCRIPT_PROVIDER STREQUAL "angelscript")
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SET(_LINKS angelscript ${_LINKS} )
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SET(_TESTLINKS angelscript ${_TESTLINKS} )
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endif()
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if (WINDOWS)
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message(STATUS "Using Windows build.")
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set(CMAKE_CXX_FLAGS "-L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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# Statically link libraries we need in Windows.
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SET(_LINKS ${_LINKS} -static-libgcc -static-libstdc++)
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SET(_TESTLINKS ${_TESTLINKS} -static-libgcc -static-libstdc++)
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endif (WINDOWS)
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if (SCRIPT_PROVIDER STREQUAL "angelscript")
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message(STATUS "Creating angelscript implementation.")
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file(GLOB_RECURSE ANGELSCRIPT_SRC_FILES "src/AngelScript/*.cpp" "src/AngelScript/*.hpp" "extern/angelscript_addons/*.cpp" "extern/angelscript_addons/*.h")
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add_library(pkmnLib-angelscript SHARED ${ANGELSCRIPT_SRC_FILES} )
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SET(SCRIPT_PROVIDER_LIB_NAME "pkmnLib-angelscript")
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SET(_LINKS ${_LINKS} angelscript)
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endif()
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target_link_libraries(pkmnLib PUBLIC ${_LINKS})
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if (SCRIPT_PROVIDER STREQUAL "angelscript")
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SET(GCC_COVERAGE_COMPILE_FLAGS "-fno-strict-aliasing")
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target_link_libraries(pkmnLib-angelscript PUBLIC ${_LINKS})
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endif()
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if (NOT DEFINED CONAN_EXPORTED)
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# Create Test executable
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file(GLOB_RECURSE TEST_FILES "tests/*.cpp" "tests/*.hpp")
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add_executable(pkmnLibTests ${TEST_FILES} extern/catch.hpp)
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target_link_libraries(pkmnLibTests PUBLIC ${_TESTLINKS} ${SCRIPT_PROVIDER_LIB_NAME})
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message(STATUS "${_TESTLINKS}")
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target_link_libraries(pkmnLibTests PUBLIC ${_TESTLINKS})
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# Add a definition for the test library
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target_compile_definitions(pkmnLibTests PRIVATE TESTS_BUILD)
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@ -100,3 +113,4 @@ endif ()
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22
conanfile.py
22
conanfile.py
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@ -1,4 +1,5 @@
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from conans import ConanFile, CMake
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from conans.errors import ConanInvalidConfiguration
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class PkmnLibConan(ConanFile):
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@ -7,14 +8,11 @@ class PkmnLibConan(ConanFile):
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url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib"
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description = "The core implementation for turn based battling using creatures."
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settings = "os", "compiler"
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options = {"shared": [True, False]}
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default_options = {"shared": True}
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options = {"shared": [True, False], "script_handler": ["angelscript"]}
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default_options = {"shared": True, "script_handler": "angelscript"}
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generators = "cmake"
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exports_sources = "*"
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compiler = "clang"
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requires = \
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"CreatureLib/779f0b08cfc7d2b19ee0bd27c61a28807172bc1f@creaturelib/master", \
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"AngelScript/2.34@AngelScript/Deukhoofd"
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def build(self):
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cmake = CMake(self)
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@ -33,3 +31,17 @@ class PkmnLibConan(ConanFile):
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def imports(self):
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if self.settings.os == "Windows":
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self.copy("*.dll", "bin", "bin")
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def configure(self):
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if self.options.script_handler == "angelscript":
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self.options["AngelScript"].shared = True
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if self.settings.os == "Windows":
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self.options["AngelScript"].link_std_statically = True
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def requirements(self):
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self.requires("CreatureLib/b02577554f4dfe2141318a440fc99c11de97daca@creaturelib/master")
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if self.options.script_handler == "angelscript":
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self.requires("AngelScript/2.34@AngelScript/Deukhoofd")
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else:
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raise ConanInvalidConfiguration("Invalid Script Handler was specified: " + self.options.script_handler)
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@ -975,7 +975,8 @@ string ScriptGetExceptionInfo()
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void RegisterExceptionRoutines(asIScriptEngine *engine)
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{
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int r;
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[[maybe_unused]]
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int r;
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// The string type must be available
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assert(engine->GetTypeInfoByDecl("string"));
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@ -112,7 +112,8 @@ static void StringJoin_Generic(asIScriptGeneric *gen)
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// The string type must have been registered first.
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void RegisterStdStringUtils(asIScriptEngine *engine)
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{
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int r;
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[[maybe_unused]]
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int r;
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if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
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{
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@ -6,6 +6,7 @@
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CreatureLib::Battling::ScriptResolver* PkmnLib::Battling::BattleLibrary::CreateScriptResolver(){
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return new AngelScripResolver();
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}
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void AngelScripResolver::Initialize(CreatureLib::Battling::BattleLibrary* library) {
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_engine = asCreateScriptEngine();
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@ -4,9 +4,8 @@
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#include <Battling/ScriptHandling/ScriptResolver.hpp>
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#include "../Battling/Library/BattleLibrary.hpp"
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#undef GetProperty
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <angelscript.h>
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#include <cassert>
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#include <iostream>
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#include "AngelScriptScript.hpp"
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#include "AngelScriptTypeInfo.hpp"
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@ -1,2 +1 @@
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#undef GetProperty
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#include "AngelScriptScript.hpp"
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@ -1,7 +1,7 @@
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#ifndef PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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#define PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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#include <Battling/ScriptHandling/Script.hpp>
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#undef GetProperty
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <angelscript.h>
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#include "AngelScriptTypeInfo.hpp"
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#include "ContextPool.hpp"
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public:
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AngelScriptScript(const std::string& name, AngelScriptTypeInfo* type, asIScriptObject* obj, ContextPool* ctxPool)
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: CreatureLib::Battling::Script(name), _type(type), _ctxPool(ctxPool), _obj(obj) {
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}
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: CreatureLib::Battling::Script(name), _type(type), _ctxPool(ctxPool), _obj(obj) {}
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~AngelScriptScript() override { _obj->Release(); }
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void InvokeMethod(const char* name) {
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auto func = _type->GetFunction(name);
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if (func == nullptr) return;
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if (func == nullptr)
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return;
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auto ctx = _ctxPool->RequestContext();
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ctx->Prepare(func);
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ctx->SetObject(_obj);
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auto result = ctx->Execute();
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if (result != asEXECUTION_FINISHED){
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if (result == asEXECUTION_EXCEPTION){
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if (result != asEXECUTION_FINISHED) {
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if (result == asEXECUTION_EXCEPTION) {
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throw CreatureException(ctx->GetExceptionString());
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}
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throw CreatureException("Function failed.");
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_ctxPool->ReturnContextToPool(ctx);
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}
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asIScriptObject* GetScriptObject(){
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return _obj;
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}
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asIScriptObject* GetScriptObject() { return _obj; }
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asIScriptFunction* PrepareMethod(const char* name, asIScriptContext* ctx){
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asIScriptFunction* PrepareMethod(const char* name, asIScriptContext* ctx) {
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auto func = _type->GetFunction(name);
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ctx->Prepare(func);
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ctx->SetObject(_obj);
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return func;
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}
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ContextPool* GetContextPool(){
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return _ctxPool;
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}
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ContextPool* GetContextPool() { return _ctxPool; }
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};
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#endif // PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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@ -1,6 +1,7 @@
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#ifndef PKMNLIB_ANGELSCRIPTTYPEINFO_HPP
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#define PKMNLIB_ANGELSCRIPTTYPEINFO_HPP
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <angelscript.h>
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#include <unordered_map>
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#include <Core/Exceptions/CreatureException.hpp>
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@ -8,13 +8,14 @@ void RegisterPokemonTypes::Register(asIScriptEngine* engine) {
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}
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void RegisterPokemonTypes::RegisterGenderEnum(asIScriptEngine* engine) {
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int r = engine->RegisterEnum("Gender"); assert(r >= 0);
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[[maybe_unused]] int r = engine->RegisterEnum("Gender"); assert(r >= 0);
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r = engine->RegisterEnumValue("Gender", "Male", 0); assert(r >= 0);
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r = engine->RegisterEnumValue("Gender", "Female", 1); assert(r >= 0);
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r = engine->RegisterEnumValue("Gender", "Genderless", 2); assert(r >= 0);
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}
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void RegisterPokemonTypes::RegisterSpeciesType(asIScriptEngine* engine) {
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[[maybe_unused]]
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int r = engine->RegisterObjectType("Species", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Species", "const string& get_Name() const property",
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@ -32,5 +33,4 @@ void RegisterPokemonTypes::RegisterSpeciesType(asIScriptEngine* engine) {
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r = engine->RegisterObjectMethod("Species", "Gender GetRandomGender() const",
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asMETHOD(PkmnLib::Library::PokemonSpecies, GetRandomGender), asCALL_THISCALL);
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assert(r >= 0);
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}
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@ -1,5 +1,5 @@
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#include "CreatePokemon.hpp"
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#include "../../Library/Statistic.hpp"
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PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithRandomIndividualValues(CreatureLib::Core::Random rand) {
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_ivHp = rand.Get(0, 32);
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_ivAttack = rand.Get(0, 32);
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@ -30,10 +30,10 @@ namespace PkmnLib::Battling {
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_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}
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const Library::Nature& GetNature() const;
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const uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const {
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uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const {
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return _individualValues.GetStat(stat);
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}
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const uint8_t GetEffortValue(CreatureLib::Core::Statistic stat) const { return _effortValues.GetStat(stat); }
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uint8_t GetEffortValue(CreatureLib::Core::Statistic stat) const { return _effortValues.GetStat(stat); }
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};
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}
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@ -126,5 +126,4 @@ TEST_CASE("Test whether species object was properly registered.") {
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}
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#endif
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