Support serializing item use scripts.
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continuous-integration/drone/push Build is failing
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@ -292,7 +292,7 @@ void AngelScriptResolver::WriteByteCodeToFile(const char* file, bool stripDebugI
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// We grab the current position of the written file. This is the position the types will be written on. So we need
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// to know this.
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uint64_t bytecodeSize = (uint64_t)ftell(wFile);
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stream->WriteTypes(_typeDatabase);
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stream->WriteTypes(_typeDatabase, _itemUseTypes);
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// Go back to the start of the file
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fsetpos(wFile, &startPos);
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@ -334,7 +334,7 @@ uint8_t* AngelScriptResolver::WriteByteCodeToMemory(size_t& size, bool stripDebu
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auto result = _mainModule->SaveByteCode(stream, stripDebugInfo);
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Ensure(result == asSUCCESS);
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byteCodeSize[0] = (uint64_t)stream->GetWrittenSize();
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stream->WriteTypes(_typeDatabase);
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stream->WriteTypes(_typeDatabase, _itemUseTypes);
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stream->WriteToPosition(byteCodeSize, sizeof(uint64_t), 0);
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auto arr = stream->GetOut();
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size = stream->GetWrittenSize();
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@ -369,13 +369,21 @@ void AngelScriptResolver::InitializeByteCode(
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}
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ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*>> typeDatabase;
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for (const auto& innerDb : types) {
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ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*> newInnerDb;
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for (const auto& val : innerDb.second) {
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auto decl = val.second;
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auto type = objectTypes[decl];
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newInnerDb.Set(val.first, new AngelScriptTypeInfo(val.first, type));
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if (innerDb.first != (ScriptCategory)-1) {
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ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*> newInnerDb;
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for (const auto& val : innerDb.second) {
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auto decl = val.second;
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auto type = objectTypes[decl];
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newInnerDb.Set(val.first, new AngelScriptTypeInfo(val.first, type));
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}
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typeDatabase.Set(innerDb.first, newInnerDb);
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} else {
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for (const auto& val : innerDb.second) {
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auto decl = val.second;
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auto type = objectTypes[decl];
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_itemUseTypes[val.first] = type;
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}
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}
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typeDatabase.Set(innerDb.first, newInnerDb);
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}
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_typeDatabase = typeDatabase;
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}
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@ -14,7 +14,8 @@ protected:
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public:
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virtual void WriteTypes(
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const ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*>>& types) {
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const ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*>>& types,
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const ArbUt::Dictionary<ArbUt::StringView, asITypeInfo*> itemUseTypes) {
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// We serialize our types in the format
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// "[category(byte)][name(str)]\2[decl(str)]\2[name(str)]\2[decl(str)]\1[category(byte)]...."
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@ -37,6 +38,22 @@ public:
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// Write the divider between categories.
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Write("\1", sizeof(char));
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}
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categoryArr[0] = (ScriptCategory)-1;
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Write(categoryArr, sizeof(ScriptCategory));
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for (const auto& inner : itemUseTypes) {
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// Write the script name
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Write(inner.first.c_str(), sizeof(char) * inner.first.Length());
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// Write the divider
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Write("\2", sizeof(char));
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// Write the declaration of the script
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auto decl = inner.second->GetName();
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Write(decl, sizeof(char) * strlen(decl));
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// Write another divider.
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Write("\2", sizeof(char));
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}
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// Write the divider between categories.
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Write("\1", sizeof(char));
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}
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virtual ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, uint32_t>> ReadTypes() {
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_angelScriptBound = SIZE_MAX;
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