Support serializing item use scripts.
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@@ -14,7 +14,8 @@ protected:
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public:
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virtual void WriteTypes(
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const ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*>>& types) {
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const ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*>>& types,
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const ArbUt::Dictionary<ArbUt::StringView, asITypeInfo*> itemUseTypes) {
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// We serialize our types in the format
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// "[category(byte)][name(str)]\2[decl(str)]\2[name(str)]\2[decl(str)]\1[category(byte)]...."
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@@ -37,6 +38,22 @@ public:
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// Write the divider between categories.
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Write("\1", sizeof(char));
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}
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categoryArr[0] = (ScriptCategory)-1;
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Write(categoryArr, sizeof(ScriptCategory));
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for (const auto& inner : itemUseTypes) {
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// Write the script name
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Write(inner.first.c_str(), sizeof(char) * inner.first.Length());
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// Write the divider
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Write("\2", sizeof(char));
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// Write the declaration of the script
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auto decl = inner.second->GetName();
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Write(decl, sizeof(char) * strlen(decl));
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// Write another divider.
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Write("\2", sizeof(char));
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}
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// Write the divider between categories.
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Write("\1", sizeof(char));
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}
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virtual ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, uint32_t>> ReadTypes() {
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_angelScriptBound = SIZE_MAX;
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