Adds Angelscript functions for getting a volatile script from a Battle or BattleSide.
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continuous-integration/drone/push Build is passing
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@ -75,6 +75,18 @@ static CScriptHandle Battle_AddVolatileWrapper(PkmnLib::Battling::Battle* obj, c
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return handle;
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}
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static CScriptHandle Battle_GetVolatileWrapper(PkmnLib::Battling::Battle* obj, const ArbUt::StringView& name) {
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auto handle = CScriptHandle();
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auto* resolver = static_cast<AngelScriptResolver*>(obj->GetLibrary()->GetScriptResolver().get());
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auto* s = static_cast<AngelScriptScript*>(obj->GetVolatileScript(name).GetValue());
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if (s == nullptr) {
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return handle;
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}
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auto* script = s->GetRawAngelscriptObject();
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handle.Set(script, resolver->GetBaseType("PkmnScript"));
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return handle;
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}
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static CScriptHandle BattleSide_AddVolatileWrapper(CreatureLib::Battling::BattleSide* obj,
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const ArbUt::StringView& name) {
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auto handle = CScriptHandle();
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@ -84,6 +96,19 @@ static CScriptHandle BattleSide_AddVolatileWrapper(CreatureLib::Battling::Battle
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return handle;
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}
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static CScriptHandle BattleSide_GetVolatileWrapper(CreatureLib::Battling::BattleSide* obj,
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const ArbUt::StringView& name) {
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auto handle = CScriptHandle();
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auto* resolver = static_cast<AngelScriptResolver*>(obj->GetBattle()->GetLibrary()->GetScriptResolver().get());
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auto* s = static_cast<AngelScriptScript*>(obj->GetVolatileScript(name).GetValue());
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if (s == nullptr) {
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return handle;
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}
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auto* script = s->GetRawAngelscriptObject();
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handle.Set(script, resolver->GetBaseType("PkmnScript"));
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return handle;
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}
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static bool Battle_HasVolatileWrapper(PkmnLib::Battling::Battle* obj, const ArbUt::StringView& name) {
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return obj->HasVolatileScript(name);
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}
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@ -122,6 +147,9 @@ void RegisterBattleClass::RegisterBattleSide(asIScriptEngine* engine) {
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r = engine->RegisterObjectMethod("BattleSide", "ref@ AddVolatile(const constString &in name)",
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asFUNCTION(BattleSide_AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("BattleSide", "ref@ GetVolatile(const constString &in name)",
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asFUNCTION(BattleSide_GetVolatileWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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"BattleSide", "void RemoveVolatile(const constString &in name) const",
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asMETHODPR(CreatureLib::Battling::BattleSide, RemoveVolatileScript, (const ArbUt::BasicStringView&), void),
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@ -154,6 +182,9 @@ void RegisterBattleClass::RegisterBattle(asIScriptEngine* engine) {
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r = engine->RegisterObjectMethod("Battle", "ref@ AddVolatile(const constString &in name)",
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asFUNCTION(Battle_AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Battle", "ref@ GetVolatile(const constString &in name)",
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asFUNCTION(Battle_GetVolatileWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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"Battle", "void RemoveVolatile(const constString &in name) const",
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asMETHODPR(PkmnLib::Battling::Battle, RemoveVolatileScript, (const ArbUt::BasicStringView&), void),
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