Support Pokemon style experience gain.
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13
src/Battling/Library/ExperienceLibrary.hpp
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13
src/Battling/Library/ExperienceLibrary.hpp
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#ifndef PKMNLIB_EXPERIENCELIBRARY_HPP
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#define PKMNLIB_EXPERIENCELIBRARY_HPP
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#include <CreatureLib/Battling/Library/ExperienceLibrary.hpp>
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namespace PkmnLib::Battling {
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class ExperienceLibrary : public CreatureLib::Battling::ExperienceLibrary {
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public:
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void HandleExperienceGain(CreatureLib::Battling::Creature* faintedMon,
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const std::unordered_set<CreatureLib::Battling::Creature*>& opponents) const override;
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};
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}
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#endif // PKMNLIB_EXPERIENCELIBRARY_HPP
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