Support Pokemon style experience gain.
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This commit is contained in:
2020-05-20 16:05:52 +02:00
parent a19965c1c3
commit 6c7c460640
17 changed files with 116 additions and 30 deletions

View File

@@ -0,0 +1,23 @@
#include "ExperienceLibrary.hpp"
#include "../PkmnScriptHook.hpp"
#include "../Pokemon/Pokemon.hpp"
void PkmnLib::Battling::ExperienceLibrary::HandleExperienceGain(
CreatureLib::Battling::Creature* faintedMon,
const std::unordered_set<CreatureLib::Battling::Creature*>& opponents) const {
auto fainted = dynamic_cast<Pokemon*>(faintedMon);
auto expGain = fainted->GetPokemonSpecies()->GetExperienceGains();
auto level = fainted->GetLevel();
// TODO exp share
auto v1 = (expGain * level) / 5;
for (auto op : opponents) {
auto v2 = pow(2 * level + 10, 2.5) / pow(level + op->GetLevel() + 10, 2.5);
uint32_t experienceGain = v1 * v2 + 1;
// TODO: Check owner and international
PKMN_HOOK(ModifyExperienceGain, op, faintedMon, op, experienceGain);
op->AddExperience(experienceGain);
}
}