Adds OnFaintingOpponent script hook to Angelscript.
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@@ -365,3 +365,11 @@ void AngelScriptScript::OnIncomingHit(const CreatureLib::Battling::ExecutingAtta
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ctx->SetArgByte(2, hitNumber);
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})
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}
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void AngelScriptScript::OnFaintingOpponent(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, u8 hitNumber) {
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CALL_HOOK(OnFaintingOpponent, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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})
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}
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