Adds Item registry to WASM.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2022-05-17 20:28:20 +02:00
parent 4d06a1cd04
commit 634ffce5f8
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
5 changed files with 50 additions and 2 deletions

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@ -0,0 +1,22 @@
#include "WASMItemRegistry.hpp"
#include "../../../../Battling/Library/BattleLibrary.hpp"
#include "../../WebAssemblyScriptResolver.hpp"
#include "../WASMHelperFile.hpp"
#include "wasm.h"
using namespace CreatureLib::Library;
wasm_func_t* Item_HasFlagByHash(WebAssemblyScriptResolver* resolver) {
return WasmHelpers::CreateFunc<bool, Item*, u32>(
resolver, {[](WebAssemblyScriptResolver*, Item* item, u32 flag) -> bool { return item->HasFlag(flag); }});
}
void WASMItemRegistry::Register(ArbUt::Dictionary<std::string, wasm_func_t*>& externs,
WebAssemblyScriptResolver* resolver) {
REGISTER_GETTER("item_get_name", Item, GetName, resolver)
REGISTER_GETTER("item_get_category", Item, GetCategory, resolver)
REGISTER_GETTER("item_get_battle_category", Item, GetBattleCategory, resolver)
REGISTER_GETTER("item_get_price", Item, GetPrice, resolver)
REGISTER_GETTER("item_get_fling_power", PkmnLib::Library::Item, GetFlingPower, resolver)
externs.Insert("item_has_flag_by_hash", Item_HasFlagByHash(resolver));
}

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@ -0,0 +1,13 @@
#ifndef PKMNLIB_WASMITEMREGISTRY_H
#define PKMNLIB_WASMITEMREGISTRY_H
#include <Arbutils/Collections/Dictionary.hpp>
#include <wasm.h>
class WebAssemblyScriptResolver;
class WASMItemRegistry {
public:
static void Register(ArbUt::Dictionary<std::string, wasm_func_t*>& externs,
WebAssemblyScriptResolver* resolver);
};
#endif // PKMNLIB_WASMITEMREGISTRY_H

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@ -1,5 +1,4 @@
#include "WASMMoveDataRegistry.hpp"
#include <type_traits>
#include "../../../../Battling/Library/BattleLibrary.hpp"
#include "../../WebAssemblyScriptResolver.hpp"
#include "../WASMHelperFile.hpp"

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@ -6,6 +6,7 @@
#include "Arbutils/Collections/Dictionary.hpp"
#include "Library/LibraryMethods.hpp"
#include "Library/WASMMoveDataRegistry.hpp"
#include "Library/WASMItemRegistry.hpp"
#include "WASMCoreMethods.hpp"
#include "WASMStringView.hpp"
@ -16,6 +17,7 @@ public:
WASMStringView::Register(externs, resolver);
LibraryMethods::Register(externs, resolver);
WASMMoveDataRegistry::Register(externs, resolver);
WASMItemRegistry::Register(externs, resolver);
}
};

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@ -108,4 +108,16 @@ move_data_get_priority: function(move) -> s8
move_data_has_secondary_effect: function(move) -> bool
move_data_has_flag_by_hash: function(move, u32 hash) -> bool
// Item class
enum ItemCategory {
Misc, Pokeball, Medicine, Berry, MoveLearner, FormeChanger, KeyItem, Mail
}
enum ItemBattleCategory {
None, Healing, StatusHealing, Pokeball, MiscBattleItem
}
item_get_name: function(item) -> const_string
item_get_category: function(item) -> ItemCategory
item_get_battle_category: function(item) -> ItemBattleCategory
item_get_price: function(item) -> s32
item_get_fling_power: function(item) -> u8
item_has_flag_by_hash: function(item, u32 hash) -> bool