Use GetUseAttack for executingmove
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -30,7 +30,7 @@ uint8_t PkmnLib::Battling::DamageLibrary::GetBasePower(CreatureLib::Battling::Ex
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[[maybe_unused]] CreatureLib::Battling::Creature* target,
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[[maybe_unused]] CreatureLib::Battling::Creature* target,
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[[maybe_unused]] uint8_t hitIndex,
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[[maybe_unused]] uint8_t hitIndex,
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[[maybe_unused]] const HitData& hitData) const {
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[[maybe_unused]] const HitData& hitData) const {
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auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
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auto bp = attack->GetUseAttack()->GetBasePower();
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// HOOK: modify base power.
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// HOOK: modify base power.
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return bp;
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return bp;
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}
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}
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@ -41,8 +41,7 @@ float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::E
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// HOOK: allow overriding for which users stat we use.
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// HOOK: allow overriding for which users stat we use.
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CreatureLib::Library::Statistic offensiveStat;
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CreatureLib::Library::Statistic offensiveStat;
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CreatureLib::Library::Statistic defensiveStat;
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CreatureLib::Library::Statistic defensiveStat;
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auto learnedMove = attack->GetAttack().ForceAs<LearnedMove>();
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auto moveData = attack->GetUseAttack().ForceAs<const Library::MoveData>();
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auto moveData = learnedMove->GetMoveData();
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if (moveData->GetCategory() == Library::MoveCategory::Physical) {
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if (moveData->GetCategory() == Library::MoveCategory::Physical) {
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offensiveStat = Library::Statistic::PhysicalAttack;
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offensiveStat = Library::Statistic::PhysicalAttack;
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defensiveStat = Library::Statistic::PhysicalDefense;
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defensiveStat = Library::Statistic::PhysicalDefense;
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@ -8,6 +8,7 @@ void RegisterExecutingAttack::Register(asIScriptEngine* engine) {
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}
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}
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BORROWED_PTR_GETTER_FUNC(CreatureLib::Battling::ExecutingAttack, CreatureLib::Battling::Creature, GetUser);
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BORROWED_PTR_GETTER_FUNC(CreatureLib::Battling::ExecutingAttack, CreatureLib::Battling::Creature, GetUser);
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BORROWED_PTR_GETTER_FUNC(CreatureLib::Battling::ExecutingAttack, CreatureLib::Battling::LearnedAttack, GetAttack);
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BORROWED_PTR_GETTER_FUNC(CreatureLib::Battling::ExecutingAttack, CreatureLib::Battling::LearnedAttack, GetAttack);
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BORROWED_PTR_GETTER_FUNC(CreatureLib::Battling::ExecutingAttack, const CreatureLib::Library::AttackData, GetUseAttack);
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static CreatureLib::Battling::ExecutingAttack::HitData*
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static CreatureLib::Battling::ExecutingAttack::HitData*
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GetHitDataWrapper(CreatureLib::Battling::ExecutingAttack* obj, CreatureLib::Battling::Creature* c, uint8_t hit) {
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GetHitDataWrapper(CreatureLib::Battling::ExecutingAttack* obj, CreatureLib::Battling::Creature* c, uint8_t hit) {
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return &obj->GetHitData(c, hit);
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return &obj->GetHitData(c, hit);
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@ -60,4 +61,7 @@ void RegisterExecutingAttack::RegisterExecutingAttackType(asIScriptEngine* engin
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r = engine->RegisterObjectMethod("ExecutingMove", "LearnedMove@ get_Move() const property",
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r = engine->RegisterObjectMethod("ExecutingMove", "LearnedMove@ get_Move() const property",
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asFUNCTION(GetAttackWrapper), asCALL_CDECL_OBJFIRST);
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asFUNCTION(GetAttackWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("ExecutingMove", "MoveData@ get_UseMove() const property",
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asFUNCTION(GetUseAttackWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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}
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}
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