Slight tweaks to writing byte code to file.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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229850257b
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499f942104
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@ -196,20 +196,23 @@ void AngelScripResolver::CreateScript(const char* name, const char* script) {
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_builder.AddSectionFromMemory(name, script);
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}
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void AngelScripResolver::WriteByteCodeToFile(const char* file, bool stripDebugInfo) {
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FILE* wFile = fopen(file, "w");
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FILE* wFile = nullptr;
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wFile = fopen(file, "wb");
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AssertNotNull(wFile);
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auto stream = new FileByteCodeStream(wFile);
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_mainModule->SaveByteCode(stream, stripDebugInfo);
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fclose(wFile);
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Assert(fclose(wFile) == 0);
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delete stream;
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}
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void AngelScripResolver::LoadByteCodeFromFile(
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const char* file, const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types) {
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FILE* rFile = fopen(file, "r");
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FILE* rFile = nullptr;
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rFile = fopen(file, "rb");
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AssertNotNull(rFile);
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auto stream = new FileByteCodeStream(rFile);
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LoadByteCode(stream, types);
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fclose(rFile);
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InitializeByteCode(stream, types);
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Assert(fclose(rFile) == 0);
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delete stream;
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//_typeDatabase = types;
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}
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uint8_t* AngelScripResolver::WriteByteCodeToMemory(size_t& size, bool stripDebugInfo) {
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auto stream = new MemoryByteCodeStream();
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@ -223,12 +226,14 @@ uint8_t* AngelScripResolver::WriteByteCodeToMemory(size_t& size, bool stripDebug
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}
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void AngelScripResolver::LoadByteCodeFromMemory(
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uint8_t* byte, size_t size, const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types) {
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std::cout << "Loading from RAM" << std::endl;
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auto stream = new MemoryByteCodeStream(byte, size);
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LoadByteCode(stream, types);
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InitializeByteCode(stream, types);
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delete stream;
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}
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void AngelScripResolver::LoadByteCode(asIBinaryStream* stream,
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void AngelScripResolver::InitializeByteCode(asIBinaryStream* stream,
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const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types) {
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std::cout << "Loading byte code" << std::endl;
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int result = _mainModule->LoadByteCode(stream);
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Assert(result == asSUCCESS);
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@ -24,7 +24,7 @@ private:
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Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>> _typeDatabase;
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void RegisterTypes();
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void LoadByteCode(asIBinaryStream* stream,
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void InitializeByteCode(asIBinaryStream* stream,
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const Dictionary<ScriptCategory, Dictionary<ConstString, const char*>>& types);
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public:
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@ -30,7 +30,7 @@ TEST_CASE("Get a script resolver, initialize it, then delete it") {
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TEST_CASE("Get a script resolver, set script load function, load script, then build module") {
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auto lib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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lib->Initialize(TestLibrary::GetLibrary());
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lib->CreateScript("testScript1" , _scripts["testScript1"]);
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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delete lib;
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}
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@ -38,7 +38,7 @@ TEST_CASE("Get a script resolver, set script load function, load script, then bu
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TEST_CASE("Build script resolver, then create object") {
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auto lib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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lib->Initialize(TestLibrary::GetLibrary());
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lib->CreateScript("testScript1" , _scripts["testScript1"]);
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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@ -50,11 +50,10 @@ TEST_CASE("Build script resolver, then create object") {
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TEST_CASE("Build script resolver, create object, invoke addition method") {
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auto lib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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lib->Initialize(TestLibrary::GetLibrary());
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lib->CreateScript("testScript1" , _scripts["testScript1"]);
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj =
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dynamic_cast<AngelScriptScript*>(lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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auto obj = dynamic_cast<AngelScriptScript*>(lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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auto ctxPool = obj->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@ -82,16 +81,16 @@ TEST_CASE("Build script resolver, create object, invoke addition method") {
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TEST_CASE("Get a script resolver, save the byte code to memory, create new script resolver from it") {
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auto originLib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1" , _scripts["testScript1"]);
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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size_t size;
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auto byteCode = originLib->WriteByteCodeToMemory(size);
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auto typeDatabase = originLib->GetTypeDatabase();
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Dictionary<ScriptCategory, Dictionary<ConstString, const char*>> types;
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for (auto& innerDb: typeDatabase){
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for (auto& innerDb : typeDatabase) {
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Dictionary<ConstString, const char*> newInnerDb;
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for (auto& kv : innerDb.second){
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for (auto& kv : innerDb.second) {
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INFO(kv.second->GetDecl());
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newInnerDb.Insert(kv.first, kv.second->GetDecl());
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}
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@ -101,46 +100,11 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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auto newLib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size, types);
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auto obj =
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dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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delete newLib;
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free(byteCode);
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}
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TEST_CASE("Get a script resolver, save the byte code to file, create new script resolver from it") {
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const char* TestFileName = "compiledAngelScriptTestFile.bin";
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auto originLib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1" , _scripts["testScript1"]);
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originLib->FinalizeModule();
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originLib->WriteByteCodeToFile(TestFileName);
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auto typeDatabase = originLib->GetTypeDatabase();
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Dictionary<ScriptCategory, Dictionary<ConstString, const char*>> types;
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for (auto& innerDb: typeDatabase){
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Dictionary<ConstString, const char*> newInnerDb;
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for (auto& kv : innerDb.second){
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INFO(kv.second->GetDecl());
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newInnerDb.Insert(kv.first, kv.second->GetDecl());
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}
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types.Insert(innerDb.first, newInnerDb);
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}
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auto newLib = dynamic_cast<AngelScripResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromFile(TestFileName, types);
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auto obj =
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dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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delete newLib;
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remove(TestFileName);
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}
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#endif
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