Fixes as to make including AngelScript actually possible.
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@@ -1,8 +1,13 @@
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#include "../Battling/Library/PokemonScriptResolver.hpp"
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#define GetPropertyCache
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#undef GetProperty
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#include <angelscript.h>
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#define GetProperty GetPropertyCache
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using namespace PkmnLib::Battling;
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void PokemonScriptResolver::Initialize(const PkmnLib::Battling::BattleLibrary* library){
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}
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CreatureLib::Battling::Script* PokemonScriptResolver::LoadScript(ScriptCategory category, const std::string& scriptName){
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