Adds a bunch of script hooks to the damage library calculations
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2022-02-12 17:00:37 +01:00
parent d1efde4328
commit 48da191dfb
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
6 changed files with 55 additions and 22 deletions

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@ -1,11 +1,8 @@
#include "DamageLibrary.hpp" #include "DamageLibrary.hpp"
#include <CreatureLib/Battling/Models/Battle.hpp>
#include "../PkmnScriptHook.hpp" #include "../PkmnScriptHook.hpp"
#include "../Pokemon/Pokemon.hpp"
using HitData = const CreatureLib::Battling::ExecutingAttack::HitData; using HitData = const CreatureLib::Battling::ExecutingAttack::HitData;
inline constexpr float to_f(i32 a) { return static_cast<float>(a); }
inline constexpr float fl(float a) { return std::floor(a); } inline constexpr float fl(float a) { return std::floor(a); }
uint32_t PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::ExecutingAttack* attack, uint32_t PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::ExecutingAttack* attack,
@ -14,8 +11,8 @@ uint32_t PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::Exec
auto levelMod = fl((2 * attack->GetUser()->GetLevel()) / 5.0f) + 2; auto levelMod = fl((2 * attack->GetUser()->GetLevel()) / 5.0f) + 2;
auto bp = hitData.GetBasePower(); auto bp = hitData.GetBasePower();
auto statMod = GetStatModifier(attack, target, hitIndex, hitData); auto statMod = GetStatModifier(attack, target, hitIndex, hitData);
PKMN_HOOK(ModifyStatModifier, attack, attack, target, hitIndex, &statMod);
auto damageMod = GetDamageModifier(attack, target, hitIndex, hitData); auto damageMod = GetDamageModifier(attack, target, hitIndex, hitData);
// HOOK: Modify stat modifier
auto floatDamage = fl(levelMod * bp); auto floatDamage = fl(levelMod * bp);
floatDamage = fl(floatDamage * statMod); floatDamage = fl(floatDamage * statMod);
@ -70,10 +67,10 @@ uint8_t PkmnLib::Battling::DamageLibrary::GetBasePower(CreatureLib::Battling::Ex
return bp; return bp;
} }
float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack, float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t, CreatureLib::Battling::Creature* target, uint8_t hit,
const HitData& hitData) const { const HitData& hitData) const {
auto user = attack->GetUser(); auto* user = attack->GetUser().GetRaw();
// HOOK: allow overriding for which users stat we use. PKMN_HOOK(ChangeDamageStatsUser, attack, attack, target, hit, &user);
CreatureLib::Library::Statistic offensiveStat; CreatureLib::Library::Statistic offensiveStat;
CreatureLib::Library::Statistic defensiveStat; CreatureLib::Library::Statistic defensiveStat;
auto moveData = attack->GetUseAttack().ForceAs<const Library::MoveData>(); auto moveData = attack->GetUseAttack().ForceAs<const Library::MoveData>();
@ -86,23 +83,18 @@ float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::E
} }
auto bypassDefensive = hitData.IsCritical() && target->GetStatBoost(defensiveStat) > 0; auto bypassDefensive = hitData.IsCritical() && target->GetStatBoost(defensiveStat) > 0;
// HOOK: allow bypassing defensive stat modifiers. PKMN_HOOK(BypassDefensiveStat, attack, attack, target, hit, &bypassDefensive);
auto bypassOffensive = hitData.IsCritical() && user->GetStatBoost(offensiveStat) < 0; auto bypassOffensive = hitData.IsCritical() && user->GetStatBoost(offensiveStat) < 0;
// HOOK: Allow bypassing offensive stat modifiers. PKMN_HOOK(BypassOffensiveStat, attack, attack, target, hit, &bypassOffensive);
float offensiveValue; float offensiveValue =
float defensiveValue; bypassOffensive ? (float)user->GetFlatStat(offensiveStat) : (float)user->GetBoostedStat(offensiveStat);
float defensiveValue =
bypassDefensive ? (float)target->GetFlatStat(defensiveStat) : (float)target->GetBoostedStat(defensiveStat);
PKMN_HOOK(ModifyOffensiveStatValue, attack, attack, target, hit, &offensiveValue);
PKMN_HOOK(ModifyDefensiveStatValue, attack, attack, target, hit, &defensiveValue);
if (bypassOffensive) {
offensiveValue = user->GetFlatStat(offensiveStat);
} else {
offensiveValue = user->GetBoostedStat(offensiveStat);
}
if (bypassDefensive) {
defensiveValue = target->GetFlatStat(defensiveStat);
} else {
defensiveValue = target->GetBoostedStat(defensiveStat);
}
return offensiveValue / defensiveValue; return offensiveValue / defensiveValue;
} }

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@ -31,6 +31,11 @@ namespace PkmnLib::Battling {
virtual void DoesShareExperience(CreatureLib::Battling::Creature* faintedMon, virtual void DoesShareExperience(CreatureLib::Battling::Creature* faintedMon,
CreatureLib::Battling::Creature* winningMon, bool* shareExperience){}; CreatureLib::Battling::Creature* winningMon, bool* shareExperience){};
virtual void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather){}; virtual void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather){};
virtual void ModifyOffensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex, float* modifier){};
virtual void ModifyDefensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex, float* modifier){};
}; };
} }

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@ -411,3 +411,24 @@ void AngelScriptScript::OnFaintingOpponent(const CreatureLib::Battling::Executin
ctx->SetArgByte(2, hitNumber); ctx->SetArgByte(2, hitNumber);
}) })
} }
void AngelScriptScript::ModifyOffensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex,
float* modifier) {
CALL_HOOK(ModifyOffensiveStatValue, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}
void AngelScriptScript::ModifyDefensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex,
float* modifier) {
CALL_HOOK(ModifyDefensiveStatValue, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgByte(2, hitIndex);
ctx->SetArgAddress(3, modifier);
})
}

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@ -152,6 +152,11 @@ public:
bool* shareExperience) override; bool* shareExperience) override;
void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) override; void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) override;
void ModifyOffensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex, float* modifier) override;
void ModifyDefensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex, float* modifier) override;
}; };
#undef CALL_HOOK #undef CALL_HOOK

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@ -182,6 +182,13 @@ public:
SCRIPT_HOOK_FUNCTION(OnFaint, "void OnFaint(Pokemon@ pokemon, DamageSource damageSource)"); SCRIPT_HOOK_FUNCTION(OnFaint, "void OnFaint(Pokemon@ pokemon, DamageSource damageSource)");
SCRIPT_HOOK_FUNCTION(BlockWeather, "void BlockWeather(Battle@ battle, bool& result)"); SCRIPT_HOOK_FUNCTION(BlockWeather, "void BlockWeather(Battle@ battle, bool& result)");
SCRIPT_HOOK_FUNCTION(OnSwitchIn, "void OnSwitchIn(Pokemon@ pokemon)"); SCRIPT_HOOK_FUNCTION(OnSwitchIn, "void OnSwitchIn(Pokemon@ pokemon)");
SCRIPT_HOOK_FUNCTION(
ModifyOffensiveStatValue,
"void ModifyOffensiveStatValue(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& offensiveStatValue)");
SCRIPT_HOOK_FUNCTION(
ModifyDefensiveStatValue,
"void ModifyDefensiveStatValue(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& defensiveStatValue)");
}; };
#undef SCRIPT_HOOK_FUNCTION #undef SCRIPT_HOOK_FUNCTION

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@ -69,6 +69,9 @@ shared abstract class PkmnScript {
void DoesShareExperience(Pokemon@ faintedMon, Pokemon@ winningMon, bool& shareExperience){}; void DoesShareExperience(Pokemon@ faintedMon, Pokemon@ winningMon, bool& shareExperience){};
void BlockWeather(Battle@ battle, bool& blockWeather){}; void BlockWeather(Battle@ battle, bool& blockWeather){};
void OnSwitchIn(Pokemon@ pokemon){}; void OnSwitchIn(Pokemon@ pokemon){};
void ModifyOffensiveStatValue(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& offensiveStatValue){};
void ModifyDefensiveStatValue(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& defensiveStatValue){};
} }
)"); )");
Ensure(r >= 0); Ensure(r >= 0);